[Unity]限制一个值的大小(Clamp以及Mathf)

如何限制一个物体的运动范围?


  • 代码实例
public float xMin, xMax, zMin, zMax;
rigidbody.position = new Vector3(
            Mathf.Clamp(rigidbody.position.x,xMin,xMax),
            0.0f,
            Mathf.Clamp(rigidbody.position.z,zMin,zMax)
            );

通过上述代码我们可以限制其在x轴以及z轴的运动范围,其范围大小我们可以在unity editor中进行输入。

关于Mathf类


  • Description

    A collection of common math functions.

  • Static Properties

属性名简介
Deg2RadDegrees-to-radians conversion constant (Read Only).
EpsilonA tiny floating point value (Read Only).
InfinityA representation of positive infinity (Read Only).
NegativeInfinityA representation of negative infinity (Read Only).
PIThe infamous 3.14159265358979… value (Read Only).
Rad2DegRadians-to-degrees conversion constant (Read Only).

- Static Methods(仅包含一些常用的方法,需要查询则转向官方手册)

函数名简介
AbsReturns the absolute value of f.
ClampClamps a value between a minimum float and maximum float value.
SinReturns the sine of angle f.
CosReturns the cosine of angle f.
LogReturns the logarithm of a specified number in a specified base.

还有一些其他的函数想要查看可以查阅官方文档。

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