public IEnumerator DownLoadToLocal(string downloadingUrl)
{
///////////////////////////////获取下载信息
UnityWebRequest header = UnityWebRequest.Head(downloadingUrl);
yield return header.SendWebRequest();
if (!header.isHttpError && !header.isNetworkError)
{
Debug.Log(ulong.Parse(header.GetResponseHeader("Content-Length")));
}
/////////////////////////////////
//发送下载请求
webRequest = UnityWebRequest.Get(downloadingUrl);
&nb