using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class CheckDynamicSpriteUsage
{
[InitializeOnLoadMethod]
public static void AddListeners()
{
UnityEditor.SceneManagement.PrefabStage.prefabSaving += OnPrefabSaving;
}
private static void OnPrefabSaving(GameObject prefab)
{
//做对保存预制体之前的操作
//比如查看预制体的图是否使用使用图集里的图
}