unity动态将UI相机挂载到场景相机栈中

本文介绍了Unity中CameraUtility类的两个静态方法,用于在场景相机和UI相机间管理CameraStack,设置UniversalAdditionalCameraData的renderType为Overlay,以便实现相机叠加功能。
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using UnityEngine;
using UnityEngine.Rendering.Universal;

public class CameraUtility 
{
    public static void SetupCameraStack(Camera uiCamera, Camera sceneCamera)
    {
        sceneCamera.gameObject.SetActive(true);
        uiCamera.GetUniversalAdditionalCameraData().renderType = CameraRenderType.Overlay;
        UniversalAdditionalCameraData additionalCameraData = sceneCamera.GetUniversalAdditionalCameraData();
        if(!additionalCameraData.cameraStack.Contains(uiCamera)) 
        {
            additionalCameraData.cameraStack.Add(uiCamera);
        }
    }
    
    public static void SetupGameCameraStack(Camera uiCamera, Camera sceneCamera)
    {
        uiCamera.GetUniversalAdditionalCameraData().renderType = CameraRenderType.Overlay;
        UniversalAdditionalCameraData additionalCameraData = sceneCamera.GetUniversalAdditionalCameraData();
        additionalCameraData.cameraStack.Insert(0,uiCamera);
    }
}

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