Unity实现按钮点击按下动画+UI

按钮:
public class BtnScaleTool : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
    [FormerlySerializedAs("_downScale")] [SerializeField, Header("按下时缩小至多少?"), Range(0, 1)]
    private float downScale = 0.95f;

    [FormerlySerializedAs("_downDuration")] [SerializeField, Header("缩放变化持续时间:按下过程")]
    private float downDuration = 0.1f;

    [FormerlySerializedAs("_upDuration")] [SerializeField, Header("缩放变化持续时间:抬起过程")]
    private float upDuration = 0.1f;

    private RectTransform RectTransform
    {
        get
        {
            if (_rectTransform == null)
            {
                _rectTransform = GetComponent<RectTransform>();
            }

            return _rectTransform;
        }
    }

    private RectTransform _rectTransform;

    public void OnPointerDown(PointerEventData eventData)
    {
        StopAllCoroutines();
        StartCoroutine(ChangeScaleCoroutine(1, downScale, downDuration));
    }

    public void OnPointerUp(PointerEventData eventData)
    {
        StopAllCoroutines();
        StartCoroutine(ChangeScaleCoroutine(RectTransform.localScale.x, 1, upDuration));
    }

    private IEnumerator ChangeScaleCoroutine(float beginScale, float endScale, float duration)
    {
        float timer = 0f;
        while (timer < duration)
        {
            RectTransform.localScale = Vector3.one * Mathf.Lerp(beginScale, endScale, timer / duration);
            timer += Time.fixedDeltaTime;
            yield return null;
        }

        RectTransform.localScale = Vector3.one * endScale;
    }

    private void OnDisable()
    {
        RectTransform.localScale = Vector3.one;
    }
}
UI放大缩小动画(基于DoTween)
public class TelescopicTool : MonoBehaviour
{
    private Vector3 _minScale;
    private Vector3 _maxScale;
    private bool _flag;
    [SerializeField,Range(1f, 2f),Header("放大倍数")] private float magnification = 1.2f;
    [SerializeField,Range(0f, 5f),Header("伸缩持续时间")] private float magnificationSpeed = 0.6f;
    
    private void Start()
    {
        _minScale = transform.localScale;
        _maxScale = _minScale * magnification;
        StartCartoon();
    }
    /// <summary>
    /// 缩放动画
    /// </summary>
    private void StartCartoon()
    {
        if (!_flag)
        {
            return;
        }
        transform.DOScale(_maxScale,magnificationSpeed)
            .SetEase(Ease.Linear)
            .OnComplete(delegate
            {
                transform.DOScale(_minScale, magnificationSpeed)
                    .SetEase(Ease.Linear)
                    .OnComplete(StartCartoon);
            });
    }

    private void OnEnable()
    {
        _flag = true;
        _minScale = transform.localScale;
        _maxScale = _minScale * magnification;
        StartCartoon();
    }

    private void OnDisable()
    {
        _flag = false;
    }
}

  • 9
    点赞
  • 12
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值