(超长代码预警,,,建议使用客户端浏览,,,)
一、前言
有关初级I2C版OLED配置,详见【STM32+HAL】OLED显示初始化配置
有关SPI版OLED配置,详见【STM32+HAL】七针OLED(SSD1306)配置(SPI版)
二、实现功能
开启DMA实现OLED超高刷新率超高速率传输
三、HAL库配置步骤
1、开启I2C
2、开启DMA
3、开启中断
至此,HAL库配置完毕
四、Keil填写代码
1、oled.c
/*
此c文件用于画图和字符操作(高级操作)
(主要)由打点为基础
再 线 折线
再画和填充 矩形 三角形 圆 椭圆 圆角矩形
然后是 图片 字符 字符串
最后是 汉字
*/
#include "oled_draw.h"
#include "stdlib.h"
#include "math.h"
//画图光标
static int _pointx=0;
static int _pointy=0;
//以下4个函数是对当前光标的设置 供以下绘制函数调用 用户不直接使用
void MoveTo(int x,int y)
{
_pointx=x;
_pointy=y;
}
TypeXY GetXY(void)
{
TypeXY m;
m.x=_pointx;
m.y=_pointy;
return m;
}
int GetX(void)
{
return _pointx;
}
int GetY(void)
{
return _pointy;
}
void LineTo(int x,int y)
{
DrawLine(_pointx,_pointy,x,y);
_pointx=x;
_pointy=y;
}
void OLED_Clean(void)//清屏
{
extern unsigned char ScreenBuffer[SCREEN_PAGE_NUM][SCREEN_COLUMN];
uint16_t i;
for (i = 0; i < SCREEN_PAGE_NUM * SCREEN_COLUMN; ++i)
{
ScreenBuffer[0][i] = 0;
}
OLED_FILL(ScreenBuffer[0]);
}
//显示一个字符
//关于字体尺寸及使用请看SetFontSize()的注释
//当size=0时 x为第几行 y为第几列
void OLED_ShowChar(int x, int y, unsigned char c, unsigned int size)
{
int i,j;
unsigned char draw_background,bg,a,b,color;
// size=GetFontSize(); //字体尺寸
color=GetDrawColor(); //字体颜色 1白0黑
bg=GetTextBkMode(); //写字的时候字的背景的颜色 1白0黑
draw_background= bg != color; //这两个颜色要不一样字才看得到
if(!size)//默认字符大小
{
if((x>6) || (y>SCREEN_COLUMN-8))
return;
c=c-' '; //得到偏移后的位置
for(i=0;i<8;i++)
WriteByteBuffer(x,y+i,F8X16[c*16+i]);
for(i=0;i<8;i++)
WriteByteBuffer(x+1,y+i,F8X16[c*16+i+8]);
}
else//使用原作粗体字符
{
//判断一个字符的上下左右是否超出边界范围
if ((x >= SCREEN_COLUMN) || // Clip right
(y >= SCREEN_ROW) || // Clip bottom
((x + 5 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0) // Clip top
)
return;
for (i=0; i<6; i++)
{
int line;
//一个字符在font5x7中由一行6个char表示
//line为这个字符的第某行内容
if (i == 5)
line = 0x0;
else
line = pgm_read_byte(font5x7+(c*5)+i);
for (j=0; j<8; j++)
{
unsigned char draw_color = (line & 0x1) ? color : bg;//目前需要填充的颜色是0 就是背景色 1就是字体色
//不同号大小的字体只是最基础字体的放大倍数 这点要注意
//比如基础字是1个像素 放大后就是4个像素 再就是9个像素 达到马赛克的放大效果
if (draw_color || draw_background)
for ( a = 0; a < size; a++ )
for ( b = 0; b < size; b++ )
SetPointBuffer(x + (i * size) + a, y + (j * size) + b, draw_color);
line >>= 1;
}
}
}
}
//显示字符串 就是显示多次显示字符
void OLED_ShowString(int x, int y,char *str, unsigned int size)
{
unsigned char j=0,tempx=x,tempy=y;
// unsigned char size=GetFontSize();
if(!size)//默认字体
{
while (str[j]!='\0')
{
OLED_ShowChar(x,y,str[j],size);
y+=8;
if(y>120){y=0;x+=2;}
j++;
}
}
else//使用原作粗体字符
{
while (str[j]!='\0')
{
if(str[j]=='\n')
{
tempy+=8*size;
tempx=x;
j++;
continue;
}
OLED_ShowChar(tempx,tempy,str[j],size);
tempx+=size*6;
j++;
}
}
}
//显示数字 就是多次显示数字的字符
void OLED_ShowNum(unsigned char x,unsigned char y,unsigned int num,unsigned char len, unsigned int size)
{
unsigned char t,temp;
unsigned char enshow=0;
// unsigned char size=GetFontSize();
if(!size)
{
for(t=0;t<len;t++)
{
temp=(num/oled_pow(10,len-t-1))%10;
if(enshow==0&&t<(len-1))
{
if(temp==0)
{
OLED_ShowChar(x,y+8*t,' ',size);
continue;
}
else
enshow=1;
}
OLED_ShowChar(x,y+8*t,temp+'0',size);
}
}
else
{
for(t=0;t<len;t++)
{
temp=(num/oled_pow(10,len-t-1))%10;
if(enshow==0&&t<(len-1))
{
if(temp==0)
{
OLED_ShowChar(x+(size*6)*t,y,'0',size);
continue;
}else enshow=1;
}
OLED_ShowChar(x+(size*6)*t,y,temp+'0',size);
}
}
}
//显示汉字
void OLED_ShowCHinese(uint8_t x,uint8_t y,uint8_t *cn)
{
uint8_t j,wordNum;
if((x > 7)||(y>128-16))
return;
while ( *cn != '\0') //在C语言中字符串结束以‘\0’结尾
{
for (wordNum=0; wordNum<NUM_OFCHINESE; wordNum++)
{
if ((CN16CHAR[wordNum].Index[0] == *cn)&&(CN16CHAR[wordNum].Index[1] == *(cn+1))) //查询要写的字在字库中的位置
{
for (j=0; j<32; j++) //写一个字
{
if (j == 16) //由于16X16用到两个Y坐标,当大于等于16时,切换坐标
{
x++;
}
WriteByteBuffer(x,y+(j%16),CN16CHAR[wordNum].Msk[j]);
}
y += 16;
x--;
if(y > (128-16))
{x += 2;y = 0;}
}
}
cn += 2; //此处打完一个字,接下来寻找第二个字
}
}
//绘制一个点
void DrawPixel(int x,int y)
{
SetPointBuffer(x,y,GetDrawColor());
}
//得到某个点的颜色
Type_color GetPixel(int x,int y)
{
if(GetPointBuffer(x,y))
return pix_white;
else
return pix_black;
}
//划线
//参数:起点坐标 终点坐标
void DrawLine(int x1,int y1,int x2,int y2)
{
unsigned short us;
unsigned short usX_Current, usY_Current;
int lError_X = 0, lError_Y = 0, lDelta_X, lDelta_Y, lDistance;
int lIncrease_X, lIncrease_Y;
lDelta_X = x2 - x1; //计算坐标增量
lDelta_Y = y2 - y1;
usX_Current = x1;
usY_Current = y1;
if ( lDelta_X > 0 )
lIncrease_X = 1; //设置单步正方向
else if ( lDelta_X == 0 )
lIncrease_X = 0; //垂直线
else
{
lIncrease_X = -1; //设置单步反方向
lDelta_X = - lDelta_X;
}
//Y轴的处理方式与上图X轴的处理方式同理
if ( lDelta_Y > 0 )
lIncrease_Y = 1;
else if ( lDelta_Y == 0 )
lIncrease_Y = 0; //水平线
else
{
lIncrease_Y = -1;
lDelta_Y = - lDelta_Y;
}
//选取不那么陡的方向依次画点
if ( lDelta_X > lDelta_Y )
lDistance = lDelta_X;
else
lDistance = lDelta_Y;
//依次画点 进入缓存区 画好后再刷新缓冲区就好啦
for ( us = 0; us <= lDistance + 1; us ++ ) //画线输出
{
SetPointBuffer(usX_Current,usY_Current,GetDrawColor()); //画点
lError_X += lDelta_X ;
lError_Y += lDelta_Y ;
if ( lError_X > lDistance )
{
lError_X -= lDistance;
usX_Current += lIncrease_X;
}
if ( lError_Y > lDistance )
{
lError_Y -= lDistance;
usY_Current += lIncrease_Y;
}
}
}
//快速划线 专用于画横平的线 提高效率
void DrawFastHLine(int x, int y, unsigned char w)
{
int end = x+w;
int a;
Type_color color =GetDrawColor();
for ( a = MAX(0,x); a < MIN(end,SCREEN_COLUMN); a++)
{
SetPointBuffer(a,y,color);
}
}
//快速划线 专用于画竖直的线 提高效率
void DrawFastVLine(int x, int y, unsigned char h)
{
int end = y+h;
int a;
Type_color color =GetDrawColor();
for (a = MAX(0,y); a < MIN(end,SCREEN_ROW); a++)
SetPointBuffer(x,a,color);
}
//绘制折线 开始和转折点的坐标 总点个数
void DrawPolyLineTo(const TypeXY *points,int num)
{
int i=0;
MoveTo(points[0].x,points[0].y);
for(i=1;i<num;i++)
LineTo(points[i].x,points[i].y);
}
//使用对角点填充矩形
void DrawRect1(int left,int top,int right,int bottom)
{
DrawLine ( left, top, right, top );
DrawLine ( left, bottom , right , bottom );
DrawLine ( left, top, left, bottom );
DrawLine ( right , top, right , bottom );
}
//功能:使用对角点填充矩形
void DrawFillRect1(int left,int top,int right,int bottom)
{
DrawRect1(left,top,right,bottom);
FillRect(left+1,top+1,right-left-1,bottom-top-1);
}
//左上角坐标 矩形宽高
void DrawRect2(int left,int top,int width,int height)
{
DrawLine ( left, top, left+width-1, top );
DrawLine ( left, top+height-1 , left+width-1 , top+height-1 );
DrawLine ( left, top, left, top+height-1);
DrawLine ( left+width-1 , top, left+width-1 , top+height-1);
}
//填充矩形
void DrawFillRect2(int left,int top,int width,int height)
{
//先用上面的函数画外框
DrawRect2(left,top,width,height);
//然后填充实心
FillRect(left+1,top+1,width-1,height-1);
}
//画圆
void DrawCircle ( int usX_Center, int usY_Center, int usRadius)
{
short sCurrentX, sCurrentY;
short sError;
sCurrentX = 0; sCurrentY = usRadius;
sError = 3 - ( usRadius << 1 ); //判断下个点位置的标志
while ( sCurrentX <= sCurrentY )
{
//此处画圆打点的方法和画圆角矩形的四分之一圆弧的函数有点像
SetPointBuffer ( usX_Center + sCurrentX, usY_Center + sCurrentY ,GetDrawColor()); //1,研究对象
SetPointBuffer ( usX_Center - sCurrentX, usY_Center + sCurrentY ,GetDrawColor()); //2
SetPointBuffer ( usX_Center - sCurrentY, usY_Center + sCurrentX ,GetDrawColor()); //3
SetPointBuffer ( usX_Center - sCurrentY, usY_Center - sCurrentX ,GetDrawColor()); //4
SetPointBuffer ( usX_Center - sCurrentX, usY_Center - sCurrentY ,GetDrawColor()); //5
SetPointBuffer ( usX_Center + sCurrentX, usY_Center - sCurrentY ,GetDrawColor()); //6
SetPointBuffer ( usX_Center + sCurrentY, usY_Center - sCurrentX ,GetDrawColor()); //7
SetPointBuffer ( usX_Center + sCurrentY, usY_Center + sCurrentX ,GetDrawColor()); //0
sCurrentX ++;
if ( sError < 0 )
sError += 4 * sCurrentX + 6;
else
{
sError += 10 + 4 * ( sCurrentX - sCurrentY );
sCurrentY --;
}
}
}
//填充圆
void DrawFillCircle( int usX_Center, int usY_Center, int r)
{
DrawFastVLine(usX_Center, usY_Center-r, 2*r+1);
DrawFillCircleHelper(usX_Center,usY_Center, r, 3, 0);
}
//画部分圆
//圆心坐标 半径 4份圆要画哪一份或哪几份
void DrawCircleHelper(int x0, int y0, unsigned char r, unsigned char cornername)
{
int f = 1 - r;
int ddF_x = 1;
int ddF_y = -2 * r;
int x = 0;
int y = r;
Type_color color=GetDrawColor();
while (x<y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4)//右上
{
//此处画圆的方式是交替打点 从2边打到中间 最终x<y就打完点跳出循环
SetPointBuffer(x0 + x, y0 + y,color);
SetPointBuffer(x0 + y, y0 + x,color);
}
if (cornername & 0x2)//右下
{
SetPointBuffer(x0 + x, y0 - y, color);
SetPointBuffer(x0 + y, y0 - x, color);
}
if (cornername & 0x8)//左上
{
SetPointBuffer(x0 - y, y0 + x, color);
SetPointBuffer(x0 - x, y0 + y, color);
}
if (cornername & 0x1)//左下
{
SetPointBuffer(x0 - y, y0 - x, color);
SetPointBuffer(x0 - x, y0 - y, color);
}
}
}
//填充2个四分之一圆和中间的矩形
//此函数专用于画圆角矩形
//右上四分之一圆或左下四分之一圆的圆心 半径 中间矩形的高
void DrawFillCircleHelper(int x0, int y0, unsigned char r, unsigned char cornername, int delta)
{
int f = 1 - r;
int ddF_x = 1;
int ddF_y = -2 * r;
int x = 0;
int y = r;
Type_color color=GetDrawColor();
while (x < y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1)//填充右边的2个四分之一圆和中间的矩形
{
DrawFastVLine(x0+x, y0-y, 2*y+1+delta);
DrawFastVLine(x0+y, y0-x, 2*x+1+delta);
}
if (cornername & 0x2)//填充左边的2个四分之一圆和中间的矩形
{
DrawFastVLine(x0-x, y0-y, 2*y+1+delta);
DrawFastVLine(x0-y, y0-x, 2*x+1+delta);
}
}
}
//绘制一个圆弧
//x,y:圆弧中心坐标
//r:圆弧的半径
//angle_start:圆弧起始角度
//angle_end:圆弧终止角度
//注意:慎用此方法,此方法还需优化。
void DrawArc(int x,int y,unsigned char r,int angle_start,int angle_end)
{
float i=0;
TypeXY m,temp;
temp=GetXY();
SetRotateCenter(x,y);
SetAnggleDir(0);
if(angle_end>360)
angle_end=360;
SetAngle(0);
m=GetRotateXY(x,y+r);
MoveTo(m.x,m.y);
for(i=angle_start;i<angle_end;i+=5)
{
SetAngle(i);
m=GetRotateXY(x,y+r);
LineTo(m.x,m.y);
}
LineTo(x+r,y);
MoveTo(temp.x,temp.y);
}
void DrawFillArc(int x,int y,unsigned char r,int angle_start,int angle_end)
{
return;
}
//画圆角矩形
void DrawRoundRect(int x, int y, unsigned char w, unsigned char h, unsigned char r)
{
//画出边缘 因为边缘是直线 所以专用高效率函数
DrawFastHLine(x+r, y, w-2*r); // Top
DrawFastHLine(x+r, y+h-1, w-2*r); // Bottom
DrawFastVLine(x, y+r, h-2*r); // Left
DrawFastVLine(x+w-1, y+r, h-2*r); // Right
//画出四个圆角
DrawCircleHelper(x+r, y+r, r, 1);
DrawCircleHelper(x+w-r-1, y+r, r, 2);
DrawCircleHelper(x+w-r-1, y+h-r-1, r, 4);
DrawCircleHelper(x+r, y+h-r-1, r, 8);
}
//画实心圆角矩形
void DrawfillRoundRect(int x, int y, unsigned char w, unsigned char h, unsigned char r)
{
//画实心矩形
DrawFillRect2(x+r, y, w-2*r, h);
//再填充左右两边
DrawFillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1); //右上角的圆心
DrawFillCircleHelper(x+r, y+r, r, 2, h-2*r-1); //左下角的圆心
}
//画椭圆
//圆心 2个轴长
void DrawEllipse(int xCenter,int yCenter,int Rx,int Ry)
{
int Rx2=Rx*Rx;
int Ry2=Ry*Ry;
int twoRx2=2*Rx2;
int twoRy2=2*Ry2;
int p;
int x=0;
int y=Ry;
int px = 0;
int py = twoRx2*y;
//椭圆最下面的点
SetPointBuffer(xCenter+x,yCenter+y,GetDrawColor());//因为此时x=0 俩个点为同一个 原作这样写的 那就这样吧
SetPointBuffer(xCenter-x,yCenter+y,GetDrawColor());
//椭圆最上面的点
SetPointBuffer(xCenter+x,yCenter-y,GetDrawColor());
SetPointBuffer(xCenter-x,yCenter-y,GetDrawColor());
//Region?1 画出上下的线条 说实话我也没看懂了 算法大佬
p=(int)(Ry2-Rx2*Ry+0.25*Rx2);
while(px<py)
{
x++;
px+=twoRy2;
if(p<0)
p+=Ry2+px;
else
{
y--;
py-=twoRx2;
p+=Ry2+px-py;
}
SetPointBuffer(xCenter+x,yCenter+y,GetDrawColor());
SetPointBuffer(xCenter-x,yCenter+y,GetDrawColor());
SetPointBuffer(xCenter+x,yCenter-y,GetDrawColor());
SetPointBuffer(xCenter-x,yCenter-y,GetDrawColor());
}
//Region?2
p=(int)(Ry2*(x+0.5)*(x+0.5)+Rx2*(y-1)*(y-1)-Rx2*Ry2);
while(y>0)
{
y--;
py-=twoRx2;
if(p>0)
p+=Rx2-py;
else
{
x++;
px+=twoRy2;
p+=Rx2-py+px;
}
SetPointBuffer(xCenter+x,yCenter+y,GetDrawColor());
SetPointBuffer(xCenter-x,yCenter+y,GetDrawColor());
SetPointBuffer(xCenter+x,yCenter-y,GetDrawColor());
SetPointBuffer(xCenter-x,yCenter-y,GetDrawColor());
}
}
//填充一个椭圆 参数同上
void DrawFillEllipse(int x0, int y0,int rx,int ry)
{
int x, y;
int xchg, ychg;
int err;
int rxrx2;
int ryry2;
int stopx, stopy;
rxrx2 = rx;
rxrx2 *= rx;
rxrx2 *= 2;
ryry2 = ry;
ryry2 *= ry;
ryry2 *= 2;
x = rx;
y = 0;
xchg = 1;
xchg -= rx;
xchg -= rx;
xchg *= ry;
xchg *= ry;
ychg = rx;
ychg *= rx;
err = 0;
stopx = ryry2;
stopx *= rx;
stopy = 0;
while( stopx >= stopy )
{
DrawFastVLine( x0+x, y0-y, y+1);
DrawFastVLine( x0-x, y0-y, y+1);
DrawFastVLine( x0+x, y0, y+1);
DrawFastVLine( x0-x, y0, y+1);
y++;
stopy += rxrx2;
err += ychg;
ychg += rxrx2;
if ( 2*err+xchg > 0 )
{
x--;
stopx -= ryry2;
err += xchg;
xchg += ryry2;
}
}
x = 0;
y = ry;
xchg = ry;
xchg *= ry;
ychg = 1;
ychg -= ry;
ychg -= ry;
ychg *= rx;
ychg *= rx;
err = 0;
stopx = 0;
stopy = rxrx2;
stopy *= ry;
while( stopx <= stopy )
{
DrawFastVLine( x0+x, y0-y, y+1);
DrawFastVLine( x0-x, y0-y, y+1);
DrawFastVLine( x0+x, y0, y+1);
DrawFastVLine( x0-x, y0, y+1);
x++;
stopx += ryry2;
err += xchg;
xchg += ryry2;
if ( 2*err+ychg > 0 )
{
y--;
stopy -= rxrx2;
err += ychg;
ychg += rxrx2;
}
}
}
//功能:绘制一个矩形内切椭圆
//x0,y0:矩形左上角坐标
//x1,y1:矩形右下角坐标
void DrawEllipseRect( int x0, int y0, int x1, int y1)
{
int a = abs(x1 - x0);
int b = abs(y1 - y0); //get diameters
int b1 = b&1;
long dx = 4*(1-a)*b*b;
long dy = 4*(b1+1)*a*a;
long err = dx+dy+b1*a*a;
long e2;
if (x0 > x1) { x0 = x1; x1 += a; }
if (y0 > y1) { y0 = y1; }
y0 += (b+1)/2;
y1 = y0-b1;
a *= 8*a;
b1 = 8*b*b;
do {
DrawPixel( x1, y0);
DrawPixel( x0, y0);
DrawPixel( x0, y1);
DrawPixel( x1, y1);
e2 = 2*err;
if (e2 >= dx) {
x0++;
x1--;
err += dx += b1;
}
if (e2 <= dy) {
y0++;
y1--;
err += dy += a;
}
} while (x0 <= x1);
while (y0-y1 < b) {
DrawPixel( x0-1, y0);
DrawPixel( x1+1, y0++);
DrawPixel( x0-1, y1);
DrawPixel( x1+1, y1--);
}
}
//画三角形
void DrawTriangle(unsigned char x0, unsigned char y0, unsigned char x1, unsigned char y1, unsigned char x2, unsigned char y2)
{
//很简单 就是画3条任意线
DrawLine(x0, y0, x1, y1);
DrawLine(x1, y1, x2, y2);
DrawLine(x2, y2, x0, y0);
}
//填充三角形
void DrawFillTriangle(int x0, int y0, int x1, int y1, int x2, int y2)
{
int a, b, y, last;
int dx01, dy01,dx02,dy02,dx12,dy12,sa = 0,sb = 0;
Type_color tmpcolor;
tmpcolor =GetDrawColor();
SetDrawColor(GetFillColor());
if (y0 > y1)
{
SWAP(y0, y1); SWAP(x0, x1);
}
if (y1 > y2)
{
SWAP(y2, y1); SWAP(x2, x1);
}
if (y0 > y1)
{
SWAP(y0, y1); SWAP(x0, x1);
}
if(y0 == y2)
{
a = b = x0;
if(x1 < a)
{
a = x1;
}
else if(x1 > b)
{
b = x1;
}
if(x2 < a)
{
a = x2;
}
else if(x2 > b)
{
b = x2;
}
DrawFastHLine(a, y0, b-a+1);
return;
}
dx01 = x1 - x0,
dy01 = y1 - y0,
dx02 = x2 - x0,
dy02 = y2 - y0,
dx12 = x2 - x1,
dy12 = y2 - y1,
sa = 0,
sb = 0;
if (y1 == y2)
{
last = y1; // Include y1 scanline
}
else
{
last = y1-1; // Skip it
}
for(y = y0; y <= last; y++)
{
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
if(a > b)
{
SWAP(a,b);
}
DrawFastHLine(a, y, b-a+1);
}
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for(; y <= y2; y++)
{
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
if(a > b)
{
SWAP(a,b);
}
DrawFastHLine(a, y, b-a+1);
}
SetDrawColor(tmpcolor);
}
//画一幅画,PCtoLCD2002参数请选择[阴码 列行式 逆向]
//起点坐标x y 图像取模数组 图像宽高w h
void DrawBitmap(int x, int y, const unsigned char *bitmap, unsigned char w, unsigned char h)
{
int iCol,a;
int yOffset = abs(y) % 8;
int sRow = y / 8;
int rows = h/8;
if(x+w < 0 || x > SCREEN_COLUMN-1 || y+h < 0 || y > SCREEN_ROW-1)
return;
if(y < 0)
{
sRow--;
yOffset = 8 - yOffset;
}
if(h%8!=0) rows++;
for(a = 0; a < rows; a++)
{
int bRow = sRow + a;
if(bRow > (SCREEN_ROW/8)-1) break;
if(bRow > -2)
{
for (iCol = 0; iCol<w; iCol++)
{
if (iCol + x > (SCREEN_COLUMN-1)) break;
if (iCol + x >= 0)
{
if (bRow >= 0)
{
if(GetDrawColor() == pix_white)
{
unsigned char temp = ReadByteBuffer(bRow,x + iCol);
temp|=pgm_read_byte(bitmap+(a*w)+iCol) << yOffset;
WriteByteBuffer(bRow,x + iCol,temp);
}
else if(GetDrawColor() == pix_black)
{
unsigned char temp = ReadByteBuffer(bRow,x + iCol);
temp&=~(pgm_read_byte(bitmap+(a*w)+iCol) << yOffset);
WriteByteBuffer(bRow,x + iCol,temp);
}
else
{
unsigned char temp = ReadByteBuffer(bRow,x + iCol);
temp^=(pgm_read_byte(bitmap+(a*w)+iCol) << yOffset);
WriteByteBuffer(bRow,x + iCol,temp);
}
}
if (yOffset && bRow<(SCREEN_ROW/8)-1 && bRow > -2)
{
if(GetDrawColor() == pix_white)
{
unsigned char temp = ReadByteBuffer(bRow+1,x + iCol);
temp|=pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset);
WriteByteBuffer(bRow+1,x + iCol,temp);
}
else if (GetDrawColor() == pix_black)
{
unsigned char temp = ReadByteBuffer(bRow+1,x + iCol);
temp&=~(pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset));
WriteByteBuffer(bRow+1,x + iCol,temp);
}
else
{
unsigned char temp = ReadByteBuffer(bRow+1,x + iCol);
temp^=pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset);
WriteByteBuffer( bRow+1,x + iCol,temp);
}
}
}
}
}
}
}
//画一幅画,PCtoLCD2002参数请选择[阴码 逐行式 逆向],具体描述参见[draw_api.h]
//起点坐标x y 图像取模数组 图像宽高w h
void DrawXBitmap(int x, int y, const unsigned char *bitmap, unsigned char w, unsigned char h)
{
// no need to dar at all of we're offscreen
int xi, yi, byteWidth = (w + 7) / 8;
if (x + w < 0 || x > SCREEN_COLUMN - 1 || y + h < 0 || y > SCREEN_ROW - 1)
return;
for (yi = 0; yi < h; yi++) {
for (xi = 0; xi < w; xi++ ) {
if (pgm_read_byte(bitmap + yi * byteWidth + xi / 8) & (1 << (xi & 7))) {
SetPointBuffer(x + xi, y + yi, GetDrawColor());
}
}
}
}
2、oled_drive.c
/*
图形库原理:其实就是对一个数组进行操作,数组操作完成之后,直接将整个
数组刷新到屏幕上
因此此c文件用于配置oled底层 用于单片机与oled的直接且唯一通信
移植此图形库主要完善单片机与OLED的通信:
SPI_Configuration() 配置通信引脚
WriteCmd() 写命令
WriteDat() 写数据
OledTimeMsFunc() oled_config中的函数 为系统提供时基
此例程仅演示SPI通信方式 需要更改其他通信方式请在[oled_config.h]修改
*/
#include "oled_driver.h"
#include "math.h"
#include "string.h"
#if (TRANSFER_METHOD == HW_IIC) //1.硬件IIC
void I2C_Configuration(void)
{
}
/**
@brief I2C_WriteByte,向OLED寄存器地址写一个byte的数据
@param addr:寄存器地址
data:要写入的数据
@retval 无
*/
void I2C_WriteByte(uint8_t addr, uint8_t data)
{
extern I2C_HandleTypeDef hi2c1;
HAL_I2C_Mem_Write(&hi2c1, OLED_ADDRESS, addr, I2C_MEMADD_SIZE_8BIT, &data, 1, 10);
}
void WriteCmd(unsigned char cmd)//写命令
{
I2C_WriteByte(0x00, cmd);
}
void WriteDat(unsigned char dat)//写数据
{
I2C_WriteByte(0x40, dat);
}
#endif //(TRANSFER_METHOD ==HW_IIC)
void OLED_Init(void)
{
WriteCmd(0xAE); //display off
WriteCmd(0x20); //Set Memory Addressing Mode
// WriteCmd(0x10); //00,Horizontal Addressing Mode;01,Vertical Addressing Mode;10,Page Addressing Mode (RESET);11,Invalid
WriteCmd(0x00); //00,Horizontal Addressing Mode;01,Vertical Addressing Mode;10,Page Addressing Mode (RESET);11,Invalid
WriteCmd(0xb0); //Set Page Start Address for Page Addressing Mode,0-7
WriteCmd(0xc8); //Set COM Output Scan Direction
WriteCmd(0x00); //---set low column address
WriteCmd(0x10); //---set high column address
WriteCmd(0x40); //--set start line address
WriteCmd(0x81); //--set contrast control register
WriteCmd(0xff); //亮度调节 0x00~0xff
WriteCmd(0xa1); //--set segment re-map 0 to 127
WriteCmd(0xa6); //--set normal display
WriteCmd(0xa8); //--set multiplex ratio(1 to 64)
WriteCmd(0x3F); //
WriteCmd(0xa4); //0xa4,Output follows RAM content;0xa5,Output ignores RAM content
WriteCmd(0xd3); //-set display offset
WriteCmd(0x00); //-not offset
WriteCmd(0xd5); //--set display clock divide ratio/oscillator frequency
WriteCmd(0xf0); //--set divide ratio
WriteCmd(0xd9); //--set pre-charge period
WriteCmd(0x22); //
WriteCmd(0xda); //--set com pins hardware configuration
WriteCmd(0x12);
WriteCmd(0xdb); //--set vcomh
WriteCmd(0x20); //0x20,0.77xVcc
WriteCmd(0x8d); //--set DC-DC enable
WriteCmd(0x14); //
WriteCmd(0xaf); //--turn on oled panel
OLED_Clean();
}
void OLED_ON(void)
{
WriteCmd(0X8D); //设置电荷泵
WriteCmd(0X14); //开启电荷泵
WriteCmd(0XAF); //OLED唤醒
}
void OLED_OFF(void)
{
WriteCmd(0X8D); //设置电荷泵
WriteCmd(0X10); //关闭电荷泵
WriteCmd(0XAE); //OLED休眠
}
void OLED_FILL(unsigned char BMP[])
{
unsigned char *p;
p = BMP;
extern I2C_HandleTypeDef hi2c1;
while(hi2c1.State != HAL_I2C_STATE_READY);
HAL_I2C_Mem_Write_DMA(&hi2c1, OLED_ADDRESS, 0x40, I2C_MEMADD_SIZE_8BIT, p, SCREEN_PAGE_NUM * SCREEN_PAGEDATA_NUM);
}
/*
此c文件(原oled_config.c)用于配置oled
例如初始化oled引脚 刷新oled
注意!!!
如需演示动画效果 OledTimeMsFunc()需放入1ms中断等中1ms调用一次为库提供时间基准 原作是放入滴答定时器中
*/
extern unsigned char ScreenBuffer[SCREEN_PAGE_NUM][SCREEN_COLUMN];
extern unsigned char TempBuffer[SCREEN_PAGE_NUM][SCREEN_COLUMN];
unsigned int OledTimeMs=0; //时间基准
//将ScreenBuffer屏幕缓存的内容显示到屏幕上
void UpdateScreenBuffer(void)
{
OLED_FILL(ScreenBuffer[0]);
}
//将TempBuffer临时缓存的内容显示到屏幕上
void UpdateTempBuffer(void)
{
OLED_FILL(TempBuffer[0]);
}
//
//请将此函数放入1ms中断里,为图形提供时基
//系统时间基准主要用于FrameRateUpdateScreen()中固定帧率刷新屏幕
void OledTimeMsFunc(void)
{
if(OledTimeMs != 0x00)
{
OledTimeMs--;
}
}
/*
此c文件用于画图的底层操作(基础操作)
全屏操作包括 初始化 清屏 更新数组到屏幕
画线 点 旋转 封闭图形的填充 时间的基准更新
*/
//#include "oled_basic.h"
//#include "oled_driver.h"
//#include "math.h"
//#include "string.h"
TypeRoate _RoateValue={{0,0},0,1};
static unsigned char _BitTableS[8]={0x01,0x03,0x07,0x0f,0x1f,0x3f,0x7f,0xff};
static void Rotate(int x0,int y0,int*x,int*y,double angle,int direction);
extern unsigned int OledTimeMs;
/*
此c文件用于对颜色进行操作
在这里主要是画线线条(一般为白)和填充(一般为白)的颜色
(在oled.font中还有一个字体背景的颜色(一般为黑))
在划线画图和打点时都会访问此文件函数获取打点的颜色
*/
//如有需要还可以自己迭代字体颜色 文字背景颜色等
static Type_color _Draw=pix_white;
static Type_color _fill=pix_white;
void SetDrawColor(Type_color value) //就是划线 线条的颜色
{
_Draw=value;
}
Type_color GetDrawColor(void)
{
return _Draw;
}
void SetFillcolor(Type_color value) //就是填充 实心图形内的颜色
{
_fill=value;
}
Type_color GetFillColor(void)
{
return _fill;
}
//清屏
void ClearScreen(void)
{
ClearScreenBuffer(0);
}
//更新屏幕 注意此处特指刷新屏幕数组而不是临时数组
void UpdateScreen(void)
{
UpdateScreenDisplay();
}
///
//给选择的缓冲区写入8位数据
void FillByte(int page,int x,unsigned char byte)
{
if(GetFillColor())
WriteByteBuffer(page,x,ReadByteBuffer(page,x)|byte);
else
WriteByteBuffer(page,x,ReadByteBuffer(page,x)&(~byte));
}
//给选择的缓冲区填充一个矩形
void FillRect(int x,int y,int width,int height)
{
int i,j;
int temp =(y+height-1)/8-y/8; //需要填充的矩形在屏幕中所占的行数 屏幕被分为8大行
if(x>SCREEN_COLUMN ||y>SCREEN_ROW)
return;
for(i=x; i<x+width&&i<128; i++)
{
if( temp==0 )
{
FillByte(y/8,i,_BitTableS[height-1]<<(y%8));
}
else
{
//从左往右 竖向填充
FillByte(y/8,i,_BitTableS[(8-y%8)-1]<<(y%8));
for(j=1;j<temp;j++)
{
FillByte(y/8+j,i,0xff);
}
FillByte(y/8+temp,i,_BitTableS[(height-1+y)%8]);
}
}
}
//画一条起点坐标为x,y 长度为height的竖线 (与DrawFastHLine()类似 不过后者是使用打点实现)
void FillVerticalLine(int x,int y,int height,int value)
{
int temp =(y+height-1)/8-y/8,j;
if( temp==0 )
{
FillByte(y/8,x,_BitTableS[height-1]<<(y%8));
}
else
{
FillByte(y/8,x,_BitTableS[(8-y%8)-1]<<(y%8));
for(j=1;j<temp;j++)
{
FillByte(y/8+j,x,0xff);
}
FillByte(y/8+temp,x,_BitTableS[(height-1+y)%8]);
}
}
//——————————————————————————————————————————————————————————————————————————————————————————————————————————
//版权声明:本文为CSDN博主「xtlisk」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。
//原文链接:https://blog.csdn.net/xtlisk/article/details/51249371
//点x,y绕x0,y0旋转angle弧度
float mySqrt(float x)
{
float a = x;
unsigned int i = *(unsigned int *)&x;
i = (i + 0x3f76cf62) >> 1;
x = *(float *)&i;
x = (x + a / x) * 0.5;
return x;
}
//开平方根函数
unsigned int sqrt_16(unsigned long M)
{
unsigned int N, i;
unsigned long tmp, ttp; // 结果、循环计数
if (M == 0) // 被开方数,开方结果也为0
return 0;
N = 0;
tmp = (M >> 30); // 获取最高位:B[m-1]
M <<= 2;
if (tmp > 1) // 最高位为1
{
N ++; // 结果当前位为1,否则为默认的0
tmp -= N;
}
for (i=15; i>0; i--) // 求剩余的15位
{
N <<= 1; // 左移一位
tmp <<= 2;
tmp += (M >> 30); // 假设
ttp = N;
ttp = (ttp<<1)+1;
M <<= 2;
if (tmp >= ttp) // 假设成立
{
tmp -= ttp;
N ++;
}
}
return N;
}
//需要优化atant2 cos sin算法
static void Rotate(int x0,int y0,int*x,int*y,double angle,int direction)
{
int temp=(*y-y0)*(*y-y0)+(*x-x0)*(*x-x0);
double r=mySqrt(temp);
double a0=atan2(*x-x0,*y-y0);
if(direction)
{
*x=x0+r*cos(a0+angle);
*y=y0+r*sin(a0+angle);
}
else
{
*x=x0+r*cos(a0-angle);
*y=y0+r*sin(a0-angle);
}
}
//功能:设置旋转角度
void SetAngle(float angle)
{
_RoateValue.angle=RADIAN(angle);
}
//功能:设置旋转方向 1为逆时针,0为顺时针
void SetAnggleDir(int direction)
{
_RoateValue.direct=direction;
}
//功能:设置旋转中心点
void SetRotateCenter(int x0,int y0)
{
_RoateValue.center.x=x0;
_RoateValue.center.y=y0;
}
//功能:设置角度、旋转方向、旋转中心
void SetRotateValue(int x,int y,float angle,int direct)
{
SetRotateCenter(x,y);
SetAnggleDir(direct);
SetAngle(angle);
}
//功能:将一个坐标旋转一定角度
//x,y:需要旋转的坐标
//return:旋转后的坐标
TypeXY GetRotateXY(int x,int y)
{
TypeXY temp;
int m=x,n=y;
Rotate(_RoateValue.center.x,_RoateValue.center.y,&m,&n, _RoateValue.angle ,_RoateValue.direct);
temp.x=m;
temp.y=n;
return temp;
}
/
//由某一点开始 获取向上方向同颜色的像素点的个数
unsigned char GetLengthUp(unsigned char x,unsigned char y,unsigned char value)
{
if(GetPointBuffer(x,y)==value)
{
if(y==0)
return 0;
return 1+GetLengthUp(x,y-1,value);
}
return 0;
}
//和上面函数同理 获取向下方向
unsigned char GetLengthDown(unsigned char x,unsigned char y,unsigned char value)
{
if(GetPointBuffer(x,y)==value)
{
if(y==63)
return 0;
return 1+GetLengthUp(x,y+1,value);
}
return 0;
}
/
//由一个点开始填充一个封闭图形
//亲测此函数可能有问题 可能是套娃太多 内存不够用
//测试效果是套娃几十个点后花屏
void FloodFill(unsigned char x,unsigned char y,int oldcolor,int newcolor)
{
UpdateScreen();
if(GetPointBuffer(x,y)==oldcolor)//这个点的颜色不对
{
SetPointBuffer(x,y,newcolor);//把这个点的颜色改为新颜色
//开始套娃
FloodFill(x-1,y,oldcolor,newcolor);//修改这个点周围的4个点的颜色
FloodFill(x+1,y,oldcolor,newcolor);//用这个方法逐渐扩散 填完范围内所有颜色
FloodFill(x,y+1,oldcolor,newcolor);
FloodFill(x,y-1,oldcolor,newcolor);
}
}
//功能:可用于填充一个封闭图形
//x,y:在封闭图形任意一点坐标
//oldcolor:封闭图形中旧的颜色
//newcolor:填充的新颜色
void FloodFill2(unsigned char x,unsigned char y,int oldcolor,int newcolor)
{
unsigned char h1=0,h2=0;
short tempx=x;
while(GetPointBuffer(tempx,y)==oldcolor && tempx<128)
{
h1=GetLengthDown(tempx,y,oldcolor);
h2=GetLengthUp(tempx,y,oldcolor);
FillVerticalLine(tempx,y-h2,h1+h2,newcolor);
tempx++;
}
tempx=x-1;
while(GetPointBuffer(tempx,y)==oldcolor&&tempx>0)
{
h1=GetLengthDown(tempx,y,oldcolor);
h2=GetLengthUp(tempx,y,oldcolor);
FillVerticalLine(tempx,y-h2,h1+h2,newcolor);
tempx--;
}
}
/
unsigned char pgm_read_byte(const unsigned char * addr)
{
return *addr;
}
unsigned int oled_pow(unsigned char m,unsigned char n)
{
unsigned int result=1;
while(n--)result*=m;
return result;
}
//功能:固定帧刷新
//OledTimeMs在OledTimeMsFunc()中被1ms中断持续调用 减到0位置
//此函数放在while循环中 符合条件时刷新屏幕
unsigned char FrameRateUpdateScreen(int value)
{
if(OledTimeMs==0)
{
UpdateScreen();
ClearScreen();
OledTimeMs=1000/value;
return 1;
}
return 0;
}
/* 原 oled_buffer.c 文件*/
//定义缓冲 屏幕缓冲区和临时缓冲区
unsigned char ScreenBuffer[SCREEN_PAGE_NUM][SCREEN_COLUMN]={0}; //屏幕缓冲
unsigned char TempBuffer[SCREEN_PAGE_NUM][SCREEN_COLUMN]={0}; //临时操作缓冲
static _Bool _SelectedBuffer=SCREEN_BUFFER; //当前选择的缓冲区
#define BUFFERSIZE sizeof(ScreenBuffer)
extern void UpdateTempBuffer(void);
extern void UpdateScreenBuffer(void);
///
//设置选择 屏幕缓冲
void SetScreenBuffer(void)
{
_SelectedBuffer=SCREEN_BUFFER;
}
//设置选择 临时缓冲
void SetTempBuffer(void)
{
_SelectedBuffer=TEMP_BUFFER;
}
//获取程序目前选择的缓冲区
unsigned char GetSelectedBuffer(void)
{
return _SelectedBuffer;
}
//功能:清除屏幕缓冲数据
void ClearScreenBuffer(unsigned char val)
{
memset(ScreenBuffer,val,sizeof(ScreenBuffer));
}
//功能:清除临时缓冲数据
void ClearTempBuffer(void)
{
memset(TempBuffer,0,sizeof(TempBuffer));
}
//对临时缓冲进行一些操作
//func:执行的功能可选择的参数如下
/*
TEMPBUFF_COPY_TO_SCREEN, 将temp缓冲复制到屏幕缓冲
TEMPBUFF_CLEAN, 清楚掉temp缓冲数据
TEMPBUFF_COVER_L, 将temp缓冲的数据取反再覆盖掉屏幕上的数据
TEMPBUFF_COVER_H 将temp缓冲的数据覆盖掉屏幕上的数据 */
void TempBufferFunc(int func)
{
int i,j;
switch (func)
{
case TEMPBUFF_COPY_TO_SCREEN:
memcpy(ScreenBuffer,TempBuffer,BUFFERSIZE);
break;
case TEMPBUFF_CLEAN:
ClearTempBuffer();
break;
case TEMPBUFF_COVER_H:
for(i=0;i<8;i++)
for(j=0;j<128;j++)
ScreenBuffer[i][j] |=TempBuffer[i][j];
break;
case TEMPBUFF_COVER_L:
for(i=0;i<8;i++)
for(j=0;j<128;j++)
ScreenBuffer[i][j] &=~TempBuffer[i][j];
break;
default:
break;
}
}
///
//读取选择的缓冲区的8位数据
unsigned char ReadByteBuffer(int page,int x)
{
return _SelectedBuffer? ScreenBuffer[page][x] :TempBuffer[page][x];
}
//写入读取选择的缓冲区8位数据
void WriteByteBuffer(int page,int x,unsigned char byte)
{
if(_SelectedBuffer)
{
ScreenBuffer[page][x] =byte;
}
else
{
TempBuffer[page][x] =byte;
}
}
//设置当前选择的缓冲区 的 某一个点的亮灭
void SetPointBuffer(int x,int y,int value)
{
if(x>SCREEN_COLUMN-1 ||y>SCREEN_ROW-1) //超出范围
return;
if(_SelectedBuffer)
{
if(value)
ScreenBuffer[y/SCREEN_PAGE_NUM][x] |= 1<<(y%SCREEN_PAGE_NUM);
else
ScreenBuffer[y/SCREEN_PAGE_NUM][x] &= ~(1<<(y%SCREEN_PAGE_NUM));
}
else
{
if(value)
TempBuffer[y/SCREEN_PAGE_NUM][x] |= 1<<(y%SCREEN_PAGE_NUM);
else
TempBuffer[y/SCREEN_PAGE_NUM][x] &= ~(1<<(y%SCREEN_PAGE_NUM));
}
}
//获取当前选择的缓冲区 的 某一点的颜色
unsigned char GetPointBuffer(int x,int y)
{
if(x>SCREEN_COLUMN-1 ||y>SCREEN_ROW-1) //超出范围
return 0;
if(_SelectedBuffer)
return (ScreenBuffer[y/SCREEN_PAGE_NUM][x]>>(y%SCREEN_PAGE_NUM))&0x01;
else
return (TempBuffer[y/SCREEN_PAGE_NUM][x]>>(y%SCREEN_PAGE_NUM))&0x01;
}
//刷新屏幕显示
void UpdateScreenDisplay(void)
{
UpdateScreenBuffer();
}
3、oled_font.c
/*
Copyright (c) [2019] [一只程序缘 jiezhuo]
[https://gitee.com/jiezhuonew/oledlib] is licensed under the Mulan PSL v1.
You can use this software according to the terms and conditions of the Mulan PSL v1.
You may obtain a copy of Mulan PSL v1 at:
http://license.coscl.org.cn/MulanPSL
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR
PURPOSE.
See the Mulan PSL v1 for more details.
此c文件用于对字体进行操作 在oled.draw中被DrawChar()等函数被调用
主要有设置字体背景颜色
(字体颜色同划线线条颜色GetDrawColor())
字体尺寸
基础字符字库(取模方式见字库顶部)
汉字字库(取模方式见字库顶部)
*/
#include "oled_font.h"
static Type_textbk _TextBk=TEXT_BK_NULL;
static unsigned char _FontSize=0; //默认字体尺寸 为8x6
/
//设置字体填充的背景颜色
//1白0黑
//TEXT_BK_NULL:无背景,TEXT_BK_NOT_NULL:有背景
void SetTextBkMode(Type_textbk value)
{
_TextBk=value;
}
Type_textbk GetTextBkMode(void)
{
return _TextBk;
}
//在显示字体前先设置需要显示的字体的尺寸
//尺寸有 0 1 2 3
//对应像素是 0 8 16 24
//0是默认字体 也就是F8X16[] 大小8x16
//1是原作者字体 也就是font5x7[] 大小6x8
//2是1的2倍放大 大小12x16
//3是1的3倍放大 大小18x24
void SetFontSize(unsigned char value)
{
_FontSize=value;
}
unsigned char GetFontSize(void)
{
return _FontSize;
}
//基础图形英文字符字库
//若要显示更大的字符按照此字符比例放大即可
//详情见DrawChar()
const unsigned char font5x7[] =
{
0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
0x18, 0x3C, 0x7E, 0x3C, 0x18,
0x1C, 0x57, 0x7D, 0x57, 0x1C,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
0x00, 0x18, 0x3C, 0x18, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
0x00, 0x18, 0x24, 0x18, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
0x30, 0x48, 0x3A, 0x06, 0x0E,
0x26, 0x29, 0x79, 0x29, 0x26,
0x40, 0x7F, 0x05, 0x05, 0x07,
0x40, 0x7F, 0x05, 0x25, 0x3F,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
0x14, 0x22, 0x7F, 0x22, 0x14,
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
0x06, 0x09, 0x7F, 0x01, 0x7F,
0x00, 0x66, 0x89, 0x95, 0x6A,
0x60, 0x60, 0x60, 0x60, 0x60,
0x94, 0xA2, 0xFF, 0xA2, 0x94,
0x08, 0x04, 0x7E, 0x04, 0x08,
0x10, 0x20, 0x7E, 0x20, 0x10,
0x08, 0x08, 0x2A, 0x1C, 0x08,
0x08, 0x1C, 0x2A, 0x08, 0x08,
0x1E, 0x10, 0x10, 0x10, 0x10,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
0x30, 0x38, 0x3E, 0x38, 0x30,
0x06, 0x0E, 0x3E, 0x0E, 0x06,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14,
0x24, 0x2A, 0x7F, 0x2A, 0x12,
0x23, 0x13, 0x08, 0x64, 0x62,
0x36, 0x49, 0x56, 0x20, 0x50,
0x00, 0x08, 0x07, 0x03, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
0x08, 0x08, 0x3E, 0x08, 0x08,
0x00, 0x80, 0x70, 0x30, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x60, 0x60, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02,
0x3E, 0x51, 0x49, 0x45, 0x3E,
0x00, 0x42, 0x7F, 0x40, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46,
0x21, 0x41, 0x49, 0x4D, 0x33,
0x18, 0x14, 0x12, 0x7F, 0x10,
0x27, 0x45, 0x45, 0x45, 0x39,
0x3C, 0x4A, 0x49, 0x49, 0x31,
0x41, 0x21, 0x11, 0x09, 0x07,
0x36, 0x49, 0x49, 0x49, 0x36,
0x46, 0x49, 0x49, 0x29, 0x1E,
0x00, 0x00, 0x14, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41,
0x14, 0x14, 0x14, 0x14, 0x14,
0x00, 0x41, 0x22, 0x14, 0x08,
0x02, 0x01, 0x59, 0x09, 0x06,
0x3E, 0x41, 0x5D, 0x59, 0x4E,
0x7C, 0x12, 0x11, 0x12, 0x7C,
0x7F, 0x49, 0x49, 0x49, 0x36,
0x3E, 0x41, 0x41, 0x41, 0x22,
0x7F, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x49, 0x49, 0x49, 0x41,
0x7F, 0x09, 0x09, 0x09, 0x01,
0x3E, 0x41, 0x41, 0x51, 0x73,
0x7F, 0x08, 0x08, 0x08, 0x7F,
0x00, 0x41, 0x7F, 0x41, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01,
0x7F, 0x08, 0x14, 0x22, 0x41,
0x7F, 0x40, 0x40, 0x40, 0x40,
0x7F, 0x02, 0x1C, 0x02, 0x7F,
0x7F, 0x04, 0x08, 0x10, 0x7F,
0x3E, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x09, 0x09, 0x09, 0x06,
0x3E, 0x41, 0x51, 0x21, 0x5E,
0x7F, 0x09, 0x19, 0x29, 0x46,
0x26, 0x49, 0x49, 0x49, 0x32,
0x03, 0x01, 0x7F, 0x01, 0x03,
0x3F, 0x40, 0x40, 0x40, 0x3F,
0x1F, 0x20, 0x40, 0x20, 0x1F,
0x3F, 0x40, 0x38, 0x40, 0x3F,
0x63, 0x14, 0x08, 0x14, 0x63,
0x03, 0x04, 0x78, 0x04, 0x03,
0x61, 0x59, 0x49, 0x4D, 0x43,
0x00, 0x7F, 0x41, 0x41, 0x41,
0x02, 0x04, 0x08, 0x10, 0x20,
0x00, 0x41, 0x41, 0x41, 0x7F,
0x04, 0x02, 0x01, 0x02, 0x04,
0x40, 0x40, 0x40, 0x40, 0x40,
0x00, 0x03, 0x07, 0x08, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40,
0x7F, 0x28, 0x44, 0x44, 0x38,
0x38, 0x44, 0x44, 0x44, 0x28,
0x38, 0x44, 0x44, 0x28, 0x7F,
0x38, 0x54, 0x54, 0x54, 0x18,
0x00, 0x08, 0x7E, 0x09, 0x02,
0x18, 0xA4, 0xA4, 0x9C, 0x78,
0x7F, 0x08, 0x04, 0x04, 0x78,
0x00, 0x44, 0x7D, 0x40, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78,
0x7C, 0x08, 0x04, 0x04, 0x78,
0x38, 0x44, 0x44, 0x44, 0x38,
0xFC, 0x18, 0x24, 0x24, 0x18,
0x18, 0x24, 0x24, 0x18, 0xFC,
0x7C, 0x08, 0x04, 0x04, 0x08,
0x48, 0x54, 0x54, 0x54, 0x24,
0x04, 0x04, 0x3F, 0x44, 0x24,
0x3C, 0x40, 0x40, 0x20, 0x7C,
0x1C, 0x20, 0x40, 0x20, 0x1C,
0x3C, 0x40, 0x30, 0x40, 0x3C,
0x44, 0x28, 0x10, 0x28, 0x44,
0x4C, 0x90, 0x90, 0x90, 0x7C,
0x44, 0x64, 0x54, 0x4C, 0x44,
0x00, 0x08, 0x36, 0x41, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02,
0x3C, 0x26, 0x23, 0x26, 0x3C,
0x1E, 0xA1, 0xA1, 0x61, 0x12,
0x3A, 0x40, 0x40, 0x20, 0x7A,
0x38, 0x54, 0x54, 0x55, 0x59,
0x21, 0x55, 0x55, 0x79, 0x41,
0x21, 0x54, 0x54, 0x78, 0x41,
0x21, 0x55, 0x54, 0x78, 0x40,
0x20, 0x54, 0x55, 0x79, 0x40,
0x0C, 0x1E, 0x52, 0x72, 0x12,
0x39, 0x55, 0x55, 0x55, 0x59,
0x39, 0x54, 0x54, 0x54, 0x59,
0x39, 0x55, 0x54, 0x54, 0x58,
0x00, 0x00, 0x45, 0x7C, 0x41,
0x00, 0x02, 0x45, 0x7D, 0x42,
0x00, 0x01, 0x45, 0x7C, 0x40,
0xF0, 0x29, 0x24, 0x29, 0xF0,
0xF0, 0x28, 0x25, 0x28, 0xF0,
0x7C, 0x54, 0x55, 0x45, 0x00,
0x20, 0x54, 0x54, 0x7C, 0x54,
0x7C, 0x0A, 0x09, 0x7F, 0x49,
0x32, 0x49, 0x49, 0x49, 0x32,
0x32, 0x48, 0x48, 0x48, 0x32,
0x32, 0x4A, 0x48, 0x48, 0x30,
0x3A, 0x41, 0x41, 0x21, 0x7A,
0x3A, 0x42, 0x40, 0x20, 0x78,
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
0x39, 0x44, 0x44, 0x44, 0x39,
0x3D, 0x40, 0x40, 0x40, 0x3D,
0x3C, 0x24, 0xFF, 0x24, 0x24,
0x48, 0x7E, 0x49, 0x43, 0x66,
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
0xFF, 0x09, 0x29, 0xF6, 0x20,
0xC0, 0x88, 0x7E, 0x09, 0x03,
0x20, 0x54, 0x54, 0x79, 0x41,
0x00, 0x00, 0x44, 0x7D, 0x41,
0x30, 0x48, 0x48, 0x4A, 0x32,
0x38, 0x40, 0x40, 0x22, 0x7A,
0x00, 0x7A, 0x0A, 0x0A, 0x72,
0x7D, 0x0D, 0x19, 0x31, 0x7D,
0x26, 0x29, 0x29, 0x2F, 0x28,
0x26, 0x29, 0x29, 0x29, 0x26,
0x30, 0x48, 0x4D, 0x40, 0x20,
0x38, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x38,
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
0x2F, 0x10, 0x28, 0x34, 0xFA,
0x00, 0x00, 0x7B, 0x00, 0x00,
0x08, 0x14, 0x2A, 0x14, 0x22,
0x22, 0x14, 0x2A, 0x14, 0x08,
0x95, 0x00, 0x22, 0x00, 0x95,
0xAA, 0x00, 0x55, 0x00, 0xAA,
0xAA, 0x55, 0xAA, 0x55, 0xAA,
0x00, 0x00, 0x00, 0xFF, 0x00,
0x10, 0x10, 0x10, 0xFF, 0x00,
0x14, 0x14, 0x14, 0xFF, 0x00,
0x10, 0x10, 0xFF, 0x00, 0xFF,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x14, 0x14, 0x14, 0xFC, 0x00,
0x14, 0x14, 0xF7, 0x00, 0xFF,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x14, 0x14, 0xF4, 0x04, 0xFC,
0x14, 0x14, 0x17, 0x10, 0x1F,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0x1F, 0x00,
0x10, 0x10, 0x10, 0xF0, 0x00,
0x00, 0x00, 0x00, 0x1F, 0x10,
0x10, 0x10, 0x10, 0x1F, 0x10,
0x10, 0x10, 0x10, 0xF0, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x10,
0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, 0x10, 0xFF, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x14,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x00, 0x00, 0x1F, 0x10, 0x17,
0x00, 0x00, 0xFC, 0x04, 0xF4,
0x14, 0x14, 0x17, 0x10, 0x17,
0x14, 0x14, 0xF4, 0x04, 0xF4,
0x00, 0x00, 0xFF, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, 0xF7, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x17, 0x14,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0xF4, 0x14,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x00, 0x00, 0x1F, 0x10, 0x1F,
0x00, 0x00, 0x00, 0x1F, 0x14,
0x00, 0x00, 0x00, 0xFC, 0x14,
0x00, 0x00, 0xF0, 0x10, 0xF0,
0x10, 0x10, 0xFF, 0x10, 0xFF,
0x14, 0x14, 0x14, 0xFF, 0x14,
0x10, 0x10, 0x10, 0x1F, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x10,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0xFF, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x38, 0x44, 0x44, 0x38, 0x44,
0x7C, 0x2A, 0x2A, 0x3E, 0x14,
0x7E, 0x02, 0x02, 0x06, 0x06,
0x02, 0x7E, 0x02, 0x7E, 0x02,
0x63, 0x55, 0x49, 0x41, 0x63,
0x38, 0x44, 0x44, 0x3C, 0x04,
0x40, 0x7E, 0x20, 0x1E, 0x20,
0x06, 0x02, 0x7E, 0x02, 0x02,
0x99, 0xA5, 0xE7, 0xA5, 0x99,
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
0x4C, 0x72, 0x01, 0x72, 0x4C,
0x30, 0x4A, 0x4D, 0x4D, 0x30,
0x30, 0x48, 0x78, 0x48, 0x30,
0xBC, 0x62, 0x5A, 0x46, 0x3D,
0x3E, 0x49, 0x49, 0x49, 0x00,
0x7E, 0x01, 0x01, 0x01, 0x7E,
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
0x44, 0x44, 0x5F, 0x44, 0x44,
0x40, 0x51, 0x4A, 0x44, 0x40,
0x40, 0x44, 0x4A, 0x51, 0x40,
0x00, 0x00, 0xFF, 0x01, 0x03,
0xE0, 0x80, 0xFF, 0x00, 0x00,
0x08, 0x08, 0x6B, 0x6B, 0x08,
0x36, 0x12, 0x36, 0x24, 0x36,
0x06, 0x0F, 0x09, 0x0F, 0x06,
0x00, 0x00, 0x18, 0x18, 0x00,
0x00, 0x00, 0x10, 0x10, 0x00,
0x30, 0x40, 0xFF, 0x01, 0x01,
0x00, 0x1F, 0x01, 0x01, 0x1E,
0x00, 0x19, 0x1D, 0x17, 0x12,
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00, 0x00, 0x00,
};
/****************************************8*16的点阵************************************/
const unsigned char F8X16[]=
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// 0
0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00,//! 1
0x00,0x10,0x0C,0x06,0x10,0x0C,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//" 2
0x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00,0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00,//# 3
0x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00,0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00,//$ 4
0xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00,0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00,//% 5
0x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00,0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10,//& 6
0x10,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//' 7
0x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00,0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00,//( 8
0x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00,0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00,//) 9
0x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00,0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00,//* 10
0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00,//+ 11
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,0x00,0x00,//, 12
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,//- 13
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,//. 14
0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04,0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00,/// 15
0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,//0 16
0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,//1 17
0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00,//2 18
0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,//3 19
0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00,//4 20
0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00,//5 21
0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00,//6 22
0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,//7 23
0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00,//8 24
0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00,//9 25
0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,//: 26
0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x60,0x00,0x00,0x00,0x00,//; 27
0x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00,//< 28
0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,//= 29
0x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00,0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,//> 30
0x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00,0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00,//? 31
0xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00,0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00,//@ 32
0x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00,0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20,//A 33
0x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00,//B 34
0xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00,0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00,//C 35
0x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00,0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00,//D 36
0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00,//E 37
0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00,//F 38
0xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00,0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00,//G 39
0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20,//H 40
0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,//I 41
0x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00,//J 42
0x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00,0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00,//K 43
0x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00,//L 44
0x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00,0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00,//M 45
0x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08,0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00,//N 46
0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00,//O 47
0x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00,0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00,//P 48
0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00,//Q 49
0x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00,0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20,//R 50
0x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00,0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00,//S 51
0x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,//T 52
0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,//U 53
0x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08,0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00,//V 54
0xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00,0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00,//W 55
0x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08,0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20,//X 56
0x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,//Y 57
0x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00,0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00,//Z 58
0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00,//[ 59
0x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00,//\ 60
0x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00,//] 61
0x00,0x00,0x04,0x02,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//^ 62
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,//_ 63
0x00,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//` 64
0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20,//a 65
0x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00,0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00,//b 66
0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00,//c 67
0x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00,0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20,//d 68
0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00,//e 69
0x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,//f 70
0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00,//g 71
0x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,//h 72
0x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,//i 73
0x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,//j 74
0x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00,0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00,//k 75
0x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,//l 76
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F,//m 77
0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,//n 78
0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,//o 79
0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00,//p 80
0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80,//q 81
0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00,//r 82
0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00,//s 83
0x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00,//t 84
0x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00,0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20,//u 85
0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00,//v 86
0x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80,0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00,//w 87
0x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00,//x 88
0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00,//y 89
0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00,//z 90
0x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40,//{ 91
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,//| 92
0x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00,0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00,//} 93
0x00,0x06,0x01,0x01,0x02,0x02,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//~ 94
};
//使用常用取模软件 PCtoLCD2002
//汉字采用 16x16 阴码 列行式 逆向
//中文字库
struct Cn16CharTypeDef const CN16CHAR[NUM_OFCHINESE]=
{
"一",0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"一",0*/
"只",0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,
0x00,0x80,0x40,0x23,0x19,0x01,0x01,0x01,0x01,0x01,0x09,0x13,0x20,0xC0,0x00,0x00,/*"只",1*/
"程",0x24,0x24,0xA4,0xFE,0x23,0x22,0x00,0x3E,0x22,0x22,0x22,0x22,0x22,0x3E,0x00,0x00,
0x08,0x06,0x01,0xFF,0x01,0x06,0x40,0x49,0x49,0x49,0x7F,0x49,0x49,0x49,0x41,0x00,/*"程",2*/
"序",0x00,0x00,0xFC,0x04,0x04,0x04,0x14,0x15,0x56,0x94,0x54,0x34,0x14,0x04,0x04,0x00,
0x40,0x30,0x0F,0x00,0x01,0x01,0x01,0x41,0x81,0x7F,0x01,0x01,0x01,0x05,0x03,0x00,/*"序",3*/
"缘",0x20,0x30,0xAC,0x63,0x30,0x00,0x20,0x2C,0xAB,0x6A,0xAA,0x2A,0x3A,0x26,0xA0,0x00,
0x22,0x67,0x22,0x12,0x12,0x00,0x49,0x49,0x24,0x52,0x89,0x7F,0x02,0x0D,0x10,0x00,/*"缘",4*/
};
五、使用教程
1、使用前需先初始化OLED_Init();
2、显示完毕需添加代码UpdateScreen();
3、字体大小范围:0-3
六、巨人之肩
STM32 HAL 硬件IIC+DMA+简单图形库控制OLED
STM32 OLED动画显示DMA+IIC刷新(理论可达42+帧率)