1——AI寻路烘培,走路物体勾选静态
2——烘培静态物体
3——给胶囊添加寻路组件和绘制线
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class nav : MonoBehaviour
{
public NavMeshAgent nav1;
public LineRenderer line;
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
RaycastHit hit;
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosit