//加载Resoureces文件夹下名字叫做display的预制物体
GameObject pre = (GameObject)Resources.Load("display");
//实例化到场景中
GameObject instancess = Instantiate(pre) as GameObject;
//将物体绑定到父物体下面
instancess.transform.parent = TR_Parent;
//给物体赋值坐标
instancess.transform.localPosition = new Vector3(0, 1f, 0f);
//给物体大小赋值
instancess.transform.localScale = new Vector3(1, 1, 1);
给物体的角度赋值
//Quaternion disquter = Quaternion.Euler(90, 0, 0);
//instancess.transform.localRotation = disquter;
unity动态加载预制物体
最新推荐文章于 2024-06-01 19:21:53 发布