英文原文地址:http://docs.unity3d.com/ScriptReference/Object.html
中文原文地址:http://wiki.ceeger.com/script:unityengine:classes:object:object
Object 对象
Namespace: UnityEngine
Description 描述
Base class for all objects Unity can reference. Unity所有对象的基类。
Any public variable you make that derives from Object gets shown in the inspector as a drop target, allowing you to set the value from the GUI.
任何从Object继承的公共变量,将作为一个拖放目标显示在检视面板,允许你从GUI设置值。
Variables 变量
Functions 函数
GetInstanceID | Returns the instance id of the object. 返回对象的实例ID。 |
ToString | Returns the name of the game object. 返回对象的名称。 |
Static Functions 静态函数
Destroy | Removes a gameobject, component or asset. 删除一个游戏对象、组件或资源 |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. 立即销毁物体obj,强烈建议使用Destroy代替。 |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. 加载新场景的时候使目标对象不被自动销毁。 |
FindObjectOfType | Returns the first active loaded object of Type type. 返回Type类型第一个激活的加载的对象。 |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. 返回Type类型的所有激活的加载的物体列表。 |
Instantiate | Clones the object original and returns the clone. 克隆原始物体并返回克隆物体。 |
Operators 操作符
bool | Does the object exist? 对象是否存在? |
operator != | Compares if two objects refer to a different object. 比较如果两个对象不相同。 |
operator == | Compares if two objects refer to the same. 比较如果两个物体相同。 |