官方文档:http://docs.unity3d.com/Manual/PlatformDependentCompilation.html
基本用法:
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_EDITOR || UNITY_WEBGL
#elif UNITY_IOS || UNITY_ANDROID || UNITY_WP8 || UNITY_IPHONE
#endif
注意:需要先判断UNITY_EDITOR再判断UNITY_IOS等,因为UNITY_EDITOR和UNITY_IOS,UNITY_ANDROID等可能同时存在,在Build Setting里面切换Platform后,相应平台的预定义就已经视为存在。