opencv中各种图形的画法(程序)

#include<opencv2\opencv.hpp>
#include<opencv2\highgui\highgui.hpp>
#include<opencv2\imgproc\imgproc.hpp>

using namespace cv;
#define WINDOW_WIDTH 600
#define windowName “绘制图”
#define WindowName “空空如野”

//椭圆的画法
void DrawEllipse(Mat img,double angle)
{
int thickness=2;//线宽是2
int lineType=8; //线形式联通的
ellipse(img,Point(WINDOW_WIDTH/2,WINDOW_WIDTH/2),Size(WINDOW_WIDTH/4,WINDOW_WIDTH/16),angle,0,360,Scalar(0,0,255),thickness,lineType);
}
//实心椭圆的画法
void DrawHellipse(Mat img,double angle)
{
int thickness=-1; //线粗是-1代表的是实心
int lineType=8 ; //线形是联通的
ellipse(img,Point(WINDOW_WIDTH/2,WINDOW_WIDTH/2),Size(WINDOW_WIDTH/4,WINDOW_WIDTH/16),angle,0,360,Scalar(255,0,0),thickness,lineType);

}
//圆的画法
void DrawCircle(Mat img,Point center)
{
int thickness=2;
int lineType=8;
circle(img,center,WINDOW_WIDTH/32,Scalar(0,255,0),thickness,lineType);//第二个参数是定义圆心,第三个参数是定义圆的半径
}
//实心圆的画法
void DrawFillCircle(Mat img,Point center)
{
int thickness=-1;
int lineType=8;
circle(img,center,WINDOW_WIDTH/10,Scalar(0,255,0),thickness,lineType);
}
//矩形的画法
void DrawRectangle(Mat img,Point start,Point end)
{ int thickness=2;
int lineType=8;
rectangle(img,start,end,Scalar(0,255,0),thickness,lineType);
}
//实心矩形的画法
void DrawFullrectangle(Mat img,Point start,Point end)
{
int thickness=-1;
int lineType=8;
rectangle(img,start,end,Scalar(255,255,0),thickness,lineType);
}
//线的画法
void DrawLine(Mat img,Point start,Point end)
{
int thickness=2;
int lineType=8;
line(img,start,end,Scalar(255,255,255),thickness,lineType);

}
//自定义绘制函数的编写,实现凹多边形的绘制
void DrawPolygon(Mat img)
{ int lineType=8;
Point rookPoints[1][20];
rookPoints[0][0]=Point(WINDOW_WIDTH/4,7WINDOW_WIDTH/8);
rookPoints[0][1]=Point(3
WINDOW_WIDTH/4,7WINDOW_WIDTH/8);
rookPoints[0][2]=Point(3
WINDOW_WIDTH/4,13WINDOW_WIDTH/16);
rookPoints[0][3]=Point(11
WINDOW_WIDTH/16,13WINDOW_WIDTH/16);
rookPoints[0][4]=Point(19
WINDOW_WIDTH/32,3WINDOW_WIDTH/8);
rookPoints[0][5]=Point(3
WINDOW_WIDTH/4,3WINDOW_WIDTH/8);
rookPoints[0][6]=Point(3
WINDOW_WIDTH/4,1WINDOW_WIDTH/8);
rookPoints[0][7]=Point(26
WINDOW_WIDTH/40,1WINDOW_WIDTH/8);
rookPoints[0][8]=Point(26
WINDOW_WIDTH/40,1WINDOW_WIDTH/4);
rookPoints[0][9]=Point(22
WINDOW_WIDTH/40,1WINDOW_WIDTH/4);
rookPoints[0][10]=Point(22
WINDOW_WIDTH/40,1WINDOW_WIDTH/8);
rookPoints[0][11]=Point(18
WINDOW_WIDTH/40,1WINDOW_WIDTH/8);
rookPoints[0][12]=Point(18
WINDOW_WIDTH/40,1WINDOW_WIDTH/4);
rookPoints[0][13]=Point(14
WINDOW_WIDTH/40,1WINDOW_WIDTH/4);
rookPoints[0][14]=Point(14
WINDOW_WIDTH/40,1WINDOW_WIDTH/8);
rookPoints[0][15]=Point(1
WINDOW_WIDTH/4,1WINDOW_WIDTH/8);
rookPoints[0][16]=Point(1
WINDOW_WIDTH/4,3WINDOW_WIDTH/8);
rookPoints[0][17]=Point(13
WINDOW_WIDTH/32,3WINDOW_WIDTH/8);
rookPoints[0][18]=Point(5
WINDOW_WIDTH/16,13WINDOW_WIDTH/16);
rookPoints[0][19]=Point(1
WINDOW_WIDTH/4,13WINDOW_WIDTH/16);//20个数据点
const Point
ppt[1] = {rookPoints[0]};
int npt[]={20};
fillPoly(img,ppt,npt,1,Scalar(0,0,255),lineType);//ppt多边形的顶点集,npt为多边形的顶点数
}//自定义多边形的绘制当我们需要几边形的时候需要对点的选取

int main()
{
Mat img1=Mat::zeros(WINDOW_WIDTH,WINDOW_WIDTH,CV_8UC3);
Mat img2=Mat::zeros(WINDOW_WIDTH,WINDOW_WIDTH,CV_8UC3);
//DrawEllipse(img1,0);
//DrawHellipse(img1,0);
//DrawCircle(img1,Point(WINDOW_WIDTH/4,WINDOW_WIDTH/4));
//DrawFillCircle(img1,Point(WINDOW_WIDTH/2,WINDOW_WIDTH/2));
// DrawLine(img1,Point(WINDOW_WIDTH/2,WINDOW_WIDTH/2),Point(WINDOW_WIDTH/4,WINDOW_WIDTH/4));
//DrawRectangle(img1,Point(0,WINDOW_WIDTH/2),Point(WINDOW_WIDTH,WINDOW_WIDTH));
//DrawFullrectangle(img1,Point(0,0),Point(WINDOW_WIDTH/2,WINDOW_WIDTH/2));
DrawPolygon(img1);
//imshow(windowName,img1);
DrawFullrectangle(img1,Point(0,WINDOW_WIDTH/2),Point(WINDOW_WIDTH,WINDOW_WIDTH));
DrawLine(img1,Point(0,15WINDOW_WIDTH/16),Point(WINDOW_WIDTH,15WINDOW_WIDTH/16));
DrawLine(img1,Point(WINDOW_WIDTH/2,7WINDOW_WIDTH/8),Point(WINDOW_WIDTH/2,WINDOW_WIDTH));
DrawLine(img1,Point(3
WINDOW_WIDTH/4,7WINDOW_WIDTH/8),Point(3WINDOW_WIDTH/4,WINDOW_WIDTH));
imshow(windowName,img1);
moveWindow(windowName,0,200);
imshow(WindowName,img2);
moveWindow(WindowName,600,200);//多窗口不能用同一个名字来对窗口命名如果用了同一个窗口会产生覆盖的问题
waitKey(0);
}

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