其中stateText 为Text 当然也可以是 Image 等等UGUI的 组件
onTextClick 为方法的回调
EventTrigger trigger = stateText.gameObject.GetComponentEx<EventTrigger>();
trigger.triggers = new System.Collections.Generic.List<EventTrigger.Entry>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback = new EventTrigger.TriggerEvent();
entry.callback.AddListener(OnTextClick);
trigger.triggers.Add(entry);