委托
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FPlayerControllerInputEvent, ETouchType::Type, Type, FVector2D, TouchLocation);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FWorldClientBeginLoadingEvent, int32, MapId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FPlayerControllerJoystickInputEvent);
UPROPERTY(BlueprintAssignable)
FWorldClientUpdateMoneyEvent m_WorldClientUpdateMoneyEvent;
函数
UFUNCTION(BlueprintCallable, Category = FaithWorldClient)
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FPlayerControllerInputEvent, ETouchType::Type, Type, FVector2D, TouchLocation);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FWorldClientBeginLoadingEvent, int32, MapId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FPlayerControllerJoystickInputEvent);
UPROPERTY(BlueprintAssignable)
FWorldClientUpdateMoneyEvent m_WorldClientUpdateMoneyEvent;
函数
UFUNCTION(BlueprintCallable, Category = FaithWorldClient)