SpawnEmitterAttached: 将particle system绑定
如果一个Actor没有设置bReplicates,它在所有的设备上都是authority
AActor的bReplicated作用之一包含,同步construct和deconstruct
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/Overview/
Projectile Hit Events
可通过继承AActor::Destroyed在projectile destroy以后播放particle和sound. 这样只需要在server调