Unity3D编辑器的结构介绍之Hierarchy视图

Hierarchy视图:

      Hierarchy视图主要存放游戏场景中具体的游戏对象:

Particle System: 粒子效果发射器,可处理游戏中的所有粒子效果。

Camera:  游戏中摄像机。

GUI Text : 3D 平面文字。

GUI Texture: 平面贴图

3D text  :3D 立体字体

Directional Light :定向光源,常用于天空向地面定向投射的光源。

Point Light:点光源,在一定范围内照亮的光源。

Spotlight:聚光灯,与点电源类似,但光线只照亮一个圆锥区域。

Area Light:区域灯,可照亮整个选定的区域。

Cube  : 立方体

Sphere:球体

Capsule:胶囊体

Cylinder:圆柱体

Plane : 平面

Cloth: 布料

Audio Reverb Zone:音频效果

Ragdoll:布娃娃效果

Tree: 树模型

Wind Zone:风向,可影响游戏中的对象


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QHierarchy is an editor extension that adds several often used functions to hierarchy window: - Displaying the icon of a GameObject - Showing / hiding a GameObject - Locking / unlocking a GameObject - Prevent selection of locked GameObject - Displaying tag and layer of a GameObject - Displaying color label for a GameObject - Displaying the icon of MonoBehaviour script attached to a GameObject - GameObject can be showed / hidden only for edit-time, and the visibility state will return during play-time - Displaying the number of children of a GameObject - Displaying the number of vertices and triangles of the GameObject (can display the number including all children) - Change the colors of icons and labels - Displaying custom icon for any layer - Displaying custom icon for any tag - Displaying prefab connection status - Displaying static flags icon of GameObject - Displaying the error icon (MonoBehaviour script missing / Reference property is null / String property is empty / Callback of event is missing) - Displaying icons of all scripts that attached to a GameObject - Showing / hiding wireframe objects - Enable / Disable MeshRenderer - Order of icons can be changed - Displaying the list of GameObjects in the form of a tree - Option to add right indent (useful if you use other plugins that add another icons to the hierarchy window) - Any feature can be disabled - Source Code Included. Website | Documentation | Contacts Compatible with Unity 4.6.0+ / 5.0.1+ / 2017.1+ / 2018.1+

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