using UnityEngine;
using System.Collections;
public class BloodCS : MonoBehaviour {
public Texture blood_red;
public Texture blood_black;
private GameObject hero;
private int HP = 100;
float enemyHeight;
private const int AI_ATTACK_DISTANCE = 10;
// Use this for initialization
void Start () {
hero = GameObject.Find("Hero");
blood_red = (Texture)Resources.Load("blood_red");
blood_black = (Texture)Resources.Load("blood_black");
float size_y = gameObject.collider.bounds.size.y;
float scal_y = gameObject.transform.localScale.y;
enemyHeight = size_y * scal_y;
}
void OnGUI()
{
Vector3 worldPosition = new Vector3(gameObject.transform.position.x,gameObject.transform.position.y + enemyHeight,gameObject.transform.position.z);
Vector2 position = Camera.main.WorldToScreenPoint(worldPosition);
position = new Vector2(position.x,Screen.height - position.y);
int blood_width = 40 * HP / 100;
if(Vector3.Distance(gameObject.transform.position,hero.transform.position) <= AI_ATTACK_DISTANCE)
{
DataModel.blood_show = true;
}
if(gameObject.name == "Hero")
{
DataModel.blood_show = true;
}
if(DataModel.blood_show)
{
GUI.DrawTexture(new Rect(position.x - 20,position.y ,40,6),blood_black);
GUI.DrawTexture(new Rect(position.x - 20,position.y ,blood_width,6),blood_red);
DataModel.blood_show = false;
}
}
// Update is called once per frame
void Update () {
}
}