关于unity5烘焙慢的问题很多同事经常问为什么。这里有每一步的构建过程的说明。可以查阅
Baked GI | ||||
---|---|---|---|---|
01 - Create Geometry | 01 - Create Geometry | |||
02 - Layout Systems | 02 - Atlassing | |||
03 - Create Systems | 03 - Create Baked Systems | |||
04 - Create Atlas | 04 - Baked Resources | |||
05 - Clustering | 05 - Bake AO | |||
06 - Visibility | 06 - Export Baked Texture | |||
07 - Light Transport | 07 - Bake Visibility | |||
08 - Tetrahedralize Probes | 08 - Bake Direct | |||
09 - Create ProbeSet | 09 - Ambient and Emissive | |||
10 - Create Bake Systems | ||||
Probes | 11 - Bake Runtime | |||
12 - Upsampling Visibility | ||||
01 - Ambient Probes | 13 - Bake Indirect | |||
02 - Baked/Realtime Ref. Probes | 14 - Final Gather | |||
15 - Bake ProbesSet | ||||
16 - Compositing |