public Transform m_player1;
public Transform m_player;
private float distance;
private void Update()
{
distance = (m_player1.position - m_player.position).magnitude;
float len = Mathf.Abs(distance );
}
public Transform m_player1;
public Transform m_player;
private float distance;
private void Update()
{
distance = (m_player1.position - m_player.position).magnitude;
float len = Mathf.Abs(distance );
}