Unity3D创建多个Prefabs

1.以下代码摘自Unity 脚本API,但有调整,不调整无法正常使用

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;

public class CreateMultiPrefab : Editor
{
    static string path = "/Prefabs/Models/";
    [MenuItem("[Neo-Unity3D 2016-2022]/Create Multi-Prefab")]
    static void Create()
    {
        // Keep track of the currently selected GameObject(s)
        GameObject[] objectArray = Selection.gameObjects;

        // Loop through every GameObject in the array above
        foreach (GameObject gameObject in objectArray)
        {
            // Create folder Prefabs and set the path as within the Prefabs folder,
            // and name it as the GameObject's name with the .Prefab format
            if (!Directory.Exists(path))
                AssetDatabase.CreateFolder("Asssets/Prefabs/", "Models");
            string localPath = path + gameObject.name + ".prefab";

            // Make sure the file name is unique, in case an existing Prefab has the same name.
            //localPath = AssetDatabase.GenerateUniqueAssetPath(localPath);
            //Debug.Log(localPath);
            // Create the new Prefab and log whether Prefab was saved successfully.
            bool prefabSuccess;
            PrefabUtility.SaveAsPrefabAsset(gameObject,Application.dataPath+ localPath, out prefabSuccess);
            if (prefabSuccess == true)
                Debug.Log("Prefab was saved successfully");
            else
                Debug.Log("Prefab failed to save" + prefabSuccess);
        }

    }
}
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