SteamVR中实时获取HTC vive的TrackedPose

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SteamVR中实时获取HTC vive的TrackedPose

环境

Unity 2020.3.8f1
steamvr

流程

原先代码为

void Start()
		{
#if OPENVR_XR_API && UNITY_LEGACY_INPUT_HELPERS
			if (this.gameObject.GetComponent<UnityEngine.SpatialTracking.TrackedPoseDriver>() == null)
			{
				this.gameObject.AddComponent<UnityEngine.SpatialTracking.TrackedPoseDriver>();
			}
#endif
		}

这种情况下,Camera会挂一个TrackedPoseDriver,TrackedPose会直接赋值给camera的transform

如果我们想获取实时的TrackedPose
代码为

Pose resultPose;

        private void Update()
        {
			UnityEngine.SpatialTracking.TrackedPoseDriver.TrackedPose poseSource = UnityEngine.SpatialTracking.TrackedPoseDriver.TrackedPose.Head;
            UnityEngine.SpatialTracking.PoseDataSource.GetDataFromSource(poseSource, out resultPose);

			Debug.Log(resultPose.position.x + "," + resultPose.position.y + ","+resultPose.position.z);
            Debug.Log(resultPose.rotation.x + "," + resultPose.rotation.y + "," + resultPose.rotation.z);
        }

这样的话,可以删掉Start()里的代码并手动赋值(用于Redirected walking)

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