要打开MRQ需要先启用MRQ插件Movie Render Queue
r.MotionBlurQuality: 4 运动模糊质量
r.MotionBlurSeparable: 1 二次运动模糊的开启
r.DepthOfFieldQuality: 4 景深质量
r.BloomQuality: 5 辉光质量
r.ScreenPercentage 屏幕百分比(一般给140-200,个别镜头参数开太高Lumen会出现错误的纹理,参见我的往期视频详解)
r.Tonemapper.Quality: 5 默认5是最好
r.RayTracing.GlobalIllumination: 1 光追GI,0 是关闭,1是暴力模式,2是final gather
r.RayTracing.GlobalIllumination.MaxBounces: 2 光追GI最大反弹次数
r.RayTracing.Reflections.MaxRoughness: 1 光追反射最大粗糙度
r.RayTracing.Reflections.MaxBounces 光追反射最大反弹次数
r.RayTracing.Reflections.Shadows 光追反射阴影类型
r.RayTracing.Reflections.SamplesPerPixel 光追反射采样
r.RayTracing.Shadow.SamplesPerPixel 光追阴影采样
r.RayTracing.GlobalIllumination.SamplesPerPixel 光追GI采样
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降噪器
r.AmbientOcclusion.Denoiser: 0
r.DiffuseIndirect.Denoiser: 0
r.RayTracing.SkyLight.Denoiser: 0
r.Reflections.Denoiser: 0
r.Shadow.Denoiser: 0
r.RayTracing.GlobalIllumination.Denoiser: 0 采样累加
r.AmbientOcclusion.Denoiser.TemporalAccumulation: 0
r.GlobalIllumination.Denoiser.TemporalAccumulation: 0
r.Reflections.Denoiser.TemporalAccumulation: 0
r.Shadow.Denoiser.TemporalAccumulation: 0
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渲染分辨率和锐化
r.ScreenPercentage 200
r.Tonemapper.Sharpen 1
参考链接:
UE5 RTX的高质量渲染 MRQ(Movie Render Queue)渲染设置以及常用的控制台(CVAR)命令_哔哩哔哩_bilibili