http://www.ceeger.com/forum/read.php?tid=10386 transform 快速获得子物体的方法
Transform[] allChildren = parent.GetComponentsInChildren<Transform>();
foreach (Transform child in allChildren){
//child.gameObject
}
同理,也可以获得所有带Renderer的子对象
Renderer[] allChildren = parent.GetComponentsInChildren<Renderer>();
foreach (Renderer child in allChildren){
//child.gameObject
}
Transform[] allChildren = parent.GetComponentsInChildren<Transform>();
foreach (Transform child in allChildren){
//child.gameObject
}
foreach (Transform child in transform)
{
Debug.Log(child.gameObject.name);
}