void myDrawNode::drawDottedLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
int _distance = origin.getDistance(destination);
auto num = (_distance / averageDis);
bool isDottedLine = false;
float Dis_x = (destination.x - origin.x) / num;
float Dis_y = (destination.y - origin.y) / num;
Vec2 averagePos = Vec2(Dis_x, Dis_y);
for (int i = 0; i < num; i++)
{
{
auto _myDrawNode = DrawNode::create();
int averageDis = 20;int _distance = origin.getDistance(destination);
auto num = (_distance / averageDis);
bool isDottedLine = false;
float Dis_x = (destination.x - origin.x) / num;
float Dis_y = (destination.y - origin.y) / num;
Vec2 averagePos = Vec2(Dis_x, Dis_y);
for (int i = 0; i < num; i++)
{