unity 文档
Using real-time lighting with Realtime GI https://docs.unity3d.com/Manual/LightMode-Realtime.html
完全理解Unity中PreCompute Realtime GI及其优化(一)https://blog.csdn.net/duotemplar/article/details/80554342
完全理解Unity预计算全局光照及其优化(二)https://blog.csdn.net/duotemplar/article/details/80672365
https://blog.csdn.net/swordmaster8060/article/month/2017/11/2?
Unity预计算全局实时GI(九) - Lightmap Parametershttps://www.jianshu.com/p/a55973c6b596
Unity3D灯光与渲染学习之(二):全局、烘焙以及混合光照https://blog.csdn.net/s1314_JHC/article/details/80619312
Unity2018灯光烘培 https://blog.csdn.net/qq2512667/article/details/81044492
知乎
Unity3D性能优化——CPU篇https://zhuanlan.zhihu.com/p/39998137
游戏开发入门指南——unity篇 https://zhuanlan.zhihu.com/gdguide
Unity3D性能优化——内存篇 https://zhuanlan.zhihu.com/p/65773438
【Unity文档】Realtime GI介绍(一) https://zhuanlan.zhihu.com/p/66797042
光照 系列 https://blog.csdn.net/swordmaster8060/article/month/2017/11/2?
简书
光照技术 https://www.jianshu.com/u/e277c897fc65