Vector2 direction = target.transform.position - transform.position;
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
Unity 2D 物体旋转指向目标
最新推荐文章于 2024-04-22 12:40:07 发布