一.动态新加预设体
已知Object物体 go
PrefabUtility.CreatePrefab("Assets/Resource/go.prefab", go);
path = “Assets/Res/Prefab/UI/a.prefab”;
GameObject go = PrefabUtility.LoadPrefabContents(path);
//对go 进行操作
PrefabUtility.SaveAsPrefabAsset(go, path);
PrefabUtility.UnloadPrefabContents(go);