Cube脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoubleTouchTest : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//判断是否单击,单击则进入if分支
if (Input.GetMouseButtonDown (0)){
//设置一条射线
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
//设置接收射线的返回值
RaycastHit hitInfo;
//如果射线碰到物体,返回为真,进入if分支
if (Physics.Raycast (ray, out hitInfo)) {
//当一根手指触摸且刚开始触摸,则进入if分支
if (Input.touchCount == 1 && Input.GetTouch (0).phase == TouchPhase.Began) {
//当第二次触摸,则进入if分支
if(Input.GetTouch (0).tapCount == 2){
//使物体隐藏
hitInfo.collider.gameObject.SetActive (false);
}
}
}
}
}
}
https://jingyan.baidu.com/article/9989c746eedeeef648ecfe0c.html