//DefaultMaterial :指定Material
private static Material defaultMaterial;
private static Material DefaultMaterial
{
get
{
if (defaultMaterial == null)
{
var path = string.Format("Assets/{0}.mat", "DefaultMaterial");
Material load = AssetDatabase.LoadAssetAtPath<Material>(path);
if (load == null)
{
return null;
}
defaultMaterial = load;
Resources.UnloadAsset<
unity更改Fbx引入的material
于 2021-11-19 10:55:02 首次发布