Unity 获取andorid的系统地区和系统语言

using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;

public class CountryAndLanguage
{

	/// <summary>
	/// 获取系统语言
	/// </summary>
	/// <returns></returns>
	static public string GetLanguage()
	{
		if (Application.isEditor)
		{
			Debug.LogError("systemLanguage:" + Application.systemLanguage.ToString());
			return Application.systemLanguage.ToString();
		}
		//获得系统语言
		AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
		AndroidJavaObject _unityContext = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
		AndroidJavaObject locale = _unityContext.Call<AndroidJavaObject>("getResources").Call<AndroidJavaObject>("getConfiguration").Get<AndroidJavaObject>("locale");
		string systemLanguage = locale.Call<string>("getLanguage");

		Debug.LogError("systemLanguage:" + systemLanguage);
		return systemLanguage;
	}

	/// <summary>
	/// 获取系统国家
	/// </summary>
	/// <returns></returns>
	static public string GetCountry()
	{
		if (Application.isEditor)
		{
			Debug.LogError("country:" + RegionInfo.CurrentRegion.Name);
			return RegionInfo.CurrentRegion.ISOCurrencySymbol;
		}
		AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
		AndroidJavaObject _unityContext = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
		AndroidJavaObject locale = _unityContext.Call<AndroidJavaObject>("getResources").Call<AndroidJavaObject>("getConfiguration").Get<AndroidJavaObject>("locale");
		string country = locale.Call<string>("getCountry");

		Debug.LogError("country:" + country);
		return country;
	}

}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值