为什么要减少Unity中Outline的使用

百度Outline的起因是策划配置规则文字的时候配了很多文字。然后Text组件就报了这样一个错。

ArgumentException: Mesh can not have more than 65000 vertices
UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs:88)
UnityEngine.UI.Graphic.DoMeshGeneration () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:392)
UnityEngine.UI.Graphic.UpdateGeometry () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:374)
UnityEngine.UI.Text.UpdateGeometry () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Text.cs:378)
UnityEngine.UI.Graphic.Rebuild (CanvasUpdate update) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:335)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry

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