VTK 鼠标交互只操作一个Actor

窗口有多个Actor,只操作其中一个Actor:

 

class MouseInteractorStyle5 : public vtkInteractorStyleTrackballActor
{
public:
    static MouseInteractorStyle5* New();
    vtkTypeMacro(MouseInteractorStyle5, vtkInteractorStyleTrackballActor);
    
    virtual void OnLeftButtonDown()
    {
        // Forward events
        vtkInteractorStyleTrackballActor::OnLeftButtonDown();
        
        if(this->InteractionProp == this-> ActorA)
        {
            std::cout << "Picked ActorA." << std::endl;
        }
        else if(this->InteractionProp == this-> ActorB)
        {
            std::cout << "Picked ActorB." << std::endl;
        }
    }
    
    vtkActor* ActorA;
    vtkActor* ActorB;
};

vtkStandardNewMacro(MouseInteractorStyle5);




//主函数里面的重要代码:
 vtkSmartPointer<vtkRenderer> renderer =vtkSmartPointer<vtkRenderer>::New();
 
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);
    
vtkSmartPointer<MouseInteractorStyle5> style = vtkSmartPointer <MouseInteractorStyle5>::New();
    style->SetDefaultRenderer(renderer);
    style-> ActorA = Actor1;
    style-> ActorB = Actor2;
    
    renderWindowInteractor->SetInteractorStyle(style);
    
    renderer->AddActor(Actor1);
    renderer->AddActor(Actor2);

 

 

 

 

  • 0
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值