资源管理(6)——版本号以及打包

从AssetBundleConfig中获取版本号

    /// <summary>
    /// 获取版本号
    /// </summary>
    /// <returns></returns>
    public string GetVersion()
    {
        XElement root = xDoc.Root;
        XElement assetBundleNode = root.Element("AssetBundle");
        XAttribute attribute = assetBundleNode.Attribute("ResourceVersion");
        return attribute.Value;
    }

升级版本号

    /// <summary>
    /// 升级版本号
    /// </summary>
    public void UpdateVersion()
    {
        XElement root = xDoc.Root;
        XElement assetBundleNode = root.Element("AssetBundle");
        XAttribute attribute = assetBundleNode.Attribute("ResourceVersion");
        string version = attribute.Value;
        string[] arr = version.Split('.');

        int shortVersion = int.Parse(arr[2]);
        version = string.Format("{0}.{1}.{2}", arr[0], arr[1], ++shortVersion);
        attribute.SetValue(version);
        xDoc.Save(m_Path);
    }

升级资源版本号

 绘制UI

void OnGUI()
    {
        if (m_List == null) return;

        #region 按钮行
        GUILayout.BeginHorizontal("box");//开启一个横向列

        //选择平台
        int selectBuildTargetIndex = EditorGUILayout.Popup(buildTargetIndex, arrBuildTarget, GUILayout.Width(100));
        if (selectBuildTargetIndex != buildTargetIndex)
        {
            buildTargetIndex = selectBuildTargetIndex;
            EditorApplication.delayCall = OnSelectTargetCallBack;
        }

        if (GUILayout.Button("保存设置", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnSaveSettingCallBack;
        }

        if (GUILayout.Button("清空设置", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnClearSettingCallBack;
        }

        if (GUILayout.Button("清空 AssetBundle", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnClearAssetBundleCallBack;
        }

        if (GUILayout.Button("AssetBundle 打包", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnAssetBundleCallBack;
        }

        if (GUILayout.Button("升级资源版本号(" + dal.GetVersion() + ")", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnUpdateVersionCallBack;
        }

        EditorGUILayout.Space();
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal("box");//开启一个横向列

        if (GUILayout.Button("生成AssetInfo.bytes", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnCreateDependenciesFile;
        }

        if (GUILayout.Button("生成版本文件", GUILayout.Width(200)))
        {
            EditorApplication.delayCall = OnCreateVersionFileCallBack;
        }

        EditorGUILayout.Space();
        GUILayout.EndHorizontal();
        #endregion

        #region 文字说明行
        GUILayout.BeginHorizontal("box");
        GUILayout.Label("资源包名称");
        GUILayout.Label("标记", GUILayout.Width(100));
        GUILayout.Label("是否文件夹", GUILayout.Width(200));
        GUILayout.Label("是否初始资源", GUILayout.Width(200));
        GUILayout.Label("是否加密", GUILayout.Width(220));
        GUILayout.EndHorizontal();
        #endregion

        #region 显示的资源包信息列表
        GUILayout.BeginVertical();
        pos = EditorGUILayout.BeginScrollView(pos);//生成一个滚动条
        for (int i = 0; i < m_List.Count; i++)
        {
            AssetBundleEntity entity = m_List[i];

            GUILayout.BeginHorizontal("box");

            m_Dic[entity.Key] = GUILayout.Toggle(m_Dic[entity.Key], "", GUILayout.Width(20));
            GUILayout.Label(entity.Name);
            GUILayout.Label(entity.Tag, GUILayout.Width(100));
            GUILayout.Label(entity.IsFolder.ToString(), GUILayout.Width(200));
            GUILayout.Label(entity.IsFirstData.ToString(), GUILayout.Width(200));
            GUILayout.Label(entity.IsEncrypt.ToString(), GUILayout.Width(200));
            GUILayout.EndHorizontal();

            foreach (string path in entity.PathList)
            {
                GUILayout.BeginHorizontal("box");
                GUILayout.Space(40);
                GUILayout.Label(path);
                GUILayout.EndHorizontal();
            }
        }
        EditorGUILayout.EndScrollView();
        GUILayout.EndVertical();
        #endregion
    }

升级版本号

    /// <summary>
    /// 升级版本号
    /// </summary>
    private void OnUpdateVersionCallBack()
    {
        dal.UpdateVersion();
    }

升级

    /// <summary>
    /// 升级版本号
    /// </summary>
    public void UpdateVersion()
    {
        XElement root = xDoc.Root;
        XElement assetBundleNode = root.Element("AssetBundle");
        XAttribute attribute = assetBundleNode.Attribute("ResourceVersion");
        string version = attribute.Value;
        string[] arr = version.Split('.');

        int shortVersion = int.Parse(arr[2]);
        version = string.Format("{0}.{1}.{2}", arr[0], arr[1], ++shortVersion);
        attribute.SetValue(version);
        xDoc.Save(m_Path);
    }

 

using System.Collections.Generic;
using System.Xml.Linq;

/// <summary>
/// AssetBundle  XML数据解析类
/// </summary>
public class AssetBundleDAL
{
    /// <summary>
    /// XML路径
    /// </summary>
    private string m_Path;

    /// <summary>
    /// 返回的数据集合
    /// </summary>
    private List<AssetBundleEntity> m_List = null;

    /// <summary>
    /// 构造方法
    /// </summary>
    /// <param name="path"></param>
    public AssetBundleDAL(string path)
    {
        m_Path = path;
        m_List = new List<AssetBundleEntity>();
    }

    private XDocument xDoc;

    /// <summary>
    /// 获取版本号
    /// </summary>
    /// <returns></returns>
    public string GetVersion()
    {
        XElement root = xDoc.Root;
        XElement assetBundleNode = root.Element("AssetBundle");
        XAttribute attribute = assetBundleNode.Attribute("ResourceVersion");
        return attribute.Value;
    }

    /// <summary>
    /// 升级版本号
    /// </summary>
    public void UpdateVersion()
    {
        XElement root = xDoc.Root;
        XElement assetBundleNode = root.Element("AssetBundle");
        XAttribute attribute = assetBundleNode.Attribute("ResourceVersion");
        string version = attribute.Value;
        string[] arr = version.Split('.');

        int shortVersion = int.Parse(arr[2]);
        version = string.Format("{0}.{1}.{2}", arr[0], arr[1], ++shortVersion);
        attribute.SetValue(version);
        xDoc.Save(m_Path);
    }

    /// <summary>
    /// 返回xml数据
    /// </summary>
    /// <returns></returns>
    public List<AssetBundleEntity> GetList()
    {
        m_List.Clear();

        //读取xml 把数据添加到m_List里边
        xDoc = XDocument.Load(m_Path);
        XElement root = xDoc.Root;

        XElement assetBundleNode = root.Element("AssetBundle");

        IEnumerable<XElement> lst = assetBundleNode.Elements("Item");

        int index = 0;
        foreach (XElement item in lst)
        {
            AssetBundleEntity entity = new AssetBundleEntity();
            entity.Key = "key" + ++index;
            entity.Name = item.Attribute("Name").Value;
            entity.Tag = item.Attribute("Tag").Value;
            entity.IsFolder = item.Attribute("IsFolder").Value.Equals("True", System.StringComparison.CurrentCultureIgnoreCase);
            entity.IsFirstData = item.Attribute("IsFirstData").Value.Equals("True", System.StringComparison.CurrentCultureIgnoreCase);
            entity.IsEncrypt = item.Attribute("IsEncrypt").Value.Equals("True", System.StringComparison.CurrentCultureIgnoreCase);

            IEnumerable<XElement> pathList = item.Elements("Path");
            foreach (XElement path in pathList)
            {
                entity.PathList.Add(path.Attribute("Value").Value);
            }

            m_List.Add(entity);
        }
        return m_List;
    }
}

 

打包

 

    #region OnAssetBundleCallBack AssetBundle打包 按钮回调
    /// <summary>
    /// AssetBundle打包按钮回调
    /// </summary>
    private void OnAssetBundleCallBack()
    {
        //如果存在同名的文件,先删除掉
        AssetBundleEncrypt(true);
        //AssetBundle打包
        //打包的文件设置到版本号下面
        string toPath = Application.dataPath + "/../AssetBundles/" + dal.GetVersion() + "/" + arrBuildTarget[buildTargetIndex];
        if (!Directory.Exists(toPath)) Directory.CreateDirectory(toPath);//如果路径不存在 创建路径

        BuildPipeline.BuildAssetBundles(toPath, BuildAssetBundleOptions.ChunkBasedCompression, target);
        Debug.Log("资源打包完毕 打包路径==" + toPath);

        //AssetBundle加密
        AssetBundleEncrypt();

        //生成依赖文件
        OnCreateDependenciesFile();

        //生成版本文件
        OnCreateVersionFileCallBack();
        Debug.Log("AssetBundle 打包并加密完毕!");
    }

生成版本文件

#region OnCreateVersionFileCallBack 生成版本文件按钮回调
    /// <summary>
    /// 生成版本文件 
    /// </summary>
    private void OnCreateVersionFileCallBack()
    {
        //1.获取版本文件路径
        string path = Application.dataPath + "/../AssetBundles/" + dal.GetVersion() + "/" + arrBuildTarget[buildTargetIndex];
        if (!Directory.Exists(path))
        {
            Directory.CreateDirectory(path);
        }

        string strVersionFilePath = path + "/VersionFile.txt";

        //2.如果之前有创建过版本文件 则删除之前的
        IOUtil.DeleteFile(strVersionFilePath);

        //3.拿到文件夹以及子目录下所有文件
        StringBuilder sbContent = new StringBuilder();//版本文件内的字符串

        DirectoryInfo directory = new DirectoryInfo(path);//根据路径获取到文件夹

        FileInfo[] arrFiles = directory.GetFiles("*", SearchOption.AllDirectories);
         
        //文件的第一行添加版本号
        sbContent.AppendLine(dal.GetVersion());
        for (int i = 0; i < arrFiles.Length; i++)//遍历所有文件
        {
            FileInfo file = arrFiles[i];
            if (file.Extension == ".manifest") continue;


            string fullName = file.FullName;//获取绝对路径; 包含路径,文件名.扩展名
            //转换为相对路径
            string name = fullName.Substring(fullName.IndexOf(arrBuildTarget[buildTargetIndex]) + arrBuildTarget[buildTargetIndex].Length + 1);

            //获取文件的MD5
            string md5 = EncryptUtil.GetFileMD5(fullName);
            if (md5 == null) continue;

            //获取文件大小
            string size = file.Length.ToString();

            bool isFirstData = false;//是否初始数据
            bool isEncrypt = false;//是否加密

            //4.每个文件和XML中的路径进行比对
            bool isBreak = false;

            for (int j = 0; j < m_List.Count; j++)//遍历xml中所有资源包项Entity
            {
                foreach (string xmlPath in m_List[j].PathList)
                {
                    string tempPath = xmlPath;
                    if (xmlPath.IndexOf(".") != -1)
                    {
                        tempPath = xmlPath.Substring(0, xmlPath.IndexOf("."));
                    }

                    name = name.Replace("\\", "/");
                    if (name.IndexOf(tempPath, StringComparison.CurrentCultureIgnoreCase) != -1)
                    {
                        isFirstData = m_List[j].IsFirstData;
                        isEncrypt = m_List[j].IsEncrypt;
                        isBreak = true;
                        break;
                    }
                }
                if (isBreak) break;
            }
            string strLine = string.Format("{0}|{1}|{2}|{3}|{4}", name, md5, size, isFirstData ? 1 : 0, isEncrypt ? 1 : 0);
            sbContent.AppendLine(strLine);
        }

        Debug.Log(strVersionFilePath);
        Debug.Log(sbContent.ToString());

        //创建开发者参考的.txt版本文件
        IOUtil.CreateTextFile(strVersionFilePath, sbContent.ToString());

        
        //创建客户端真正使用的.bytes版本文件
        MMO_MemoryStream ms = new MMO_MemoryStream();
        string str = sbContent.ToString().Trim();
        string[] arr = str.Split('\n');
        int len = arr.Length;
        ms.WriteInt(len);//长度
        for (int i = 0; i < len; i++)
        {
            if (i == 0)
            {
                ms.WriteUTF8String(arr[i]);
            }
            else
            {
                string[] arrInner = arr[i].Split('|');
                ms.WriteUTF8String(arrInner[0]);
                ms.WriteUTF8String(arrInner[1]);
                ms.WriteULong(ulong.Parse(arrInner[2]));
                ms.WriteByte(byte.Parse(arrInner[3]));
                ms.WriteByte(byte.Parse(arrInner[4]));
            }
        }

        string filePath = path + "/VersionFile.bytes"; //版本文件路径
        byte[] buffer = ms.ToArray();
        buffer = ZlibHelper.CompressBytes(buffer);
        FileStream fs = new FileStream(filePath, FileMode.Create);
        fs.Write(buffer, 0, buffer.Length);
        fs.Close();
        Debug.Log("创建版本文件成功");
    }
    #endregion

 

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