随着工作的深入,越来越理解到图形学的重要了,,,有必要从零开始学习了,,,,
//样本程序My_first_program.cpp
#include "stdafx.h"
#include <glut.h>
void display(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); //设置清屏颜色
glClear(GL_COLOR_BUFFER_BIT); //刷新颜色缓冲区;
//绘图函数一般在颜色缓冲区和刷新队列中间
/***绘制矩形***/
//glRectf(0, 0, 1, 1);
/***绘制直线***/
glBegin(GL_LINES);
glVertex2f(0, 0);
glVertex2f(0.8, 0.8);
glEnd();
/***绘制三角形***/
glBegin(GL_TRIANGLES);
glVertex2f(0, 0);
glVertex2f(0.5, 0.5);
glVertex2f(0.0, 0.8);
glColor3f(1, 0, 0);//为绘图红色,放到后面第一帧是白色,点击全屏以后才变红色,为什么???不是事实刷新的?
glEnd();
glFlush(); //用于刷新命令队列和缓冲区,使所有尚未被执行的OpenGL命令得到执行;
}
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
char *argv[] = { "hello ", " " };
int argc = 2; // must/should match the number of strings in argv
glutInit(&argc, argv); //初始化GLUT库;
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); //设置显示模式;(缓冲,颜色类型)
glutInitWindowSize(500, 500); //绘图窗口大小
glutInitWindowPosition(1024 / 2 - 250, 768 / 2 - 250); //窗口左上角在屏幕的位置
glutCreateWindow("hello"); //创建窗口,标题为“hello”;
glutDisplayFunc(display); //用于绘制当前窗口;
glutMainLoop(); //表示开始运行程序,用于程序的结尾;
return 0;
}