原文章:http://blog.csdn.net/jnbinw/article/details/54837840
旧方法
- void OnLevelWasLoaded (int level)
- {
- <span style="white-space:pre;"> </span>//Do Something
- }
新方法
- using UnityEngine.SceneManagement;
- void OnEnable()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- void OnDisable()
- {
- SceneManager.sceneLoaded -= OnSceneLoaded;
- }
- void OnSceneLoaded(Scene scence, LoadSceneMode mod)
- {
- <span style="white-space:pre;"> </span>//Do Something
OnSceneLoaded是方法名,可以根据你自己喜好进行命名。http://blog.csdn.net/jnbinw/article/details/54837840
旧方法
- void OnLevelWasLoaded (int level)
- {
- <span style="white-space:pre;"> </span>//Do Something
- }
新方法
- using UnityEngine.SceneManagement;
- void OnEnable()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- void OnDisable()
- {
- SceneManager.sceneLoaded -= OnSceneLoaded;
- }
- void OnSceneLoaded(Scene scence, LoadSceneMode mod)
- {
- <span style="white-space:pre;"> </span>//Do Something
OnSceneLoaded是方法名,可以根据你自己喜好进行命名。
http://blog.csdn.net/jnbinw/article/details/54837840
旧方法
- void OnLevelWasLoaded (int level)
- {
- <span style="white-space:pre;"> </span>//Do Something
- }
新方法
- using UnityEngine.SceneManagement;
- void OnEnable()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- void OnDisable()
- {
- SceneManager.sceneLoaded -= OnSceneLoaded;
- }
- void OnSceneLoaded(Scene scence, LoadSceneMode mod)
- {
- <span style="white-space:pre;"> </span>//Do Something
OnSceneLoaded是方法名,可以根据你自己喜好进行命名。http://blog.csdn.net/jnbinw/article/details/54837840
旧方法
- void OnLevelWasLoaded (int level)
- {
- <span style="white-space:pre;"> </span>//Do Something
- }
新方法
- using UnityEngine.SceneManagement;
- void OnEnable()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- void OnDisable()
- {
- SceneManager.sceneLoaded -= OnSceneLoaded;
- }
- void OnSceneLoaded(Scene scence, LoadSceneMode mod)
- {
- <span style="white-space:pre;"> </span>//Do Something
OnSceneLoaded是方法名,可以根据你自己喜好进行命名。
旧方法
- void OnLevelWasLoaded (int level)
- {
- <span style="white-space:pre;"> </span>//Do Something
- }
新方法
- using UnityEngine.SceneManagement;
- void OnEnable()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- void OnDisable()
- {
- SceneManager.sceneLoaded -= OnSceneLoaded;
- }
- void OnSceneLoaded(Scene scence, LoadSceneMode mod)
- {
- <span style="white-space:pre;"> </span>//Do Something
OnSceneLoaded是方法名,可以根据你自己喜好进行命名。