今天分享一个随机生成sprite的脚本
首先,建立一个空对象,然后把脚本附上
如图可以控制元素个数和生成的行列的长度
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Blocks : MonoBehaviour {
public static Blocks instance;
public List characters = new List();
public GameObject tile;
public int xSize,ySize;
private GameObject[,] tiles;
// Use this for initialization
void Start () {
instance = GetComponent<Blocks>();
Vector2 offset = tile.GetComponent<SpriteRenderer>().bounds.size;
CreatBlocks(offset.x,offset.y);
}
// Update is called once per frame
void Update () {
}
public void CreatBlocks(float xoffset,float yoffset){
tiles = new GameObject[xSize, ySize];
float startX = transform.position.x;
float startY = transform.position.y;
for (int x = 0;x < xSize; x++)
{
for (int y = 0;y < ySize;y++)
{
GameObject newTile = Instantiate(tile,new Vector3(startX+(xoffset*x),startY+(yoffset*y),0),tile.transform.rotation);
newTile.transform.parent = transform;
Sprite newSprite = characters[Random.Range(0, characters.Count)];
newTile.GetComponent<SpriteRenderer>().sprite=newSprite;
}
}
}
}
作者Q:2366809774
下面附上效果图