模型打包,Assets下新建Editor文件夹,脚本放入Editor文件夹。
using UnityEditor;
public class CreateBundle
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.None,
BuildTarget.WebGL); //打包平台
}
}