有些时候我们需要将打开的窗口进行托拽,一下脚本就可以实现
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
/// <summary>
/// 主要用于窗口的拖动、、应用鼠标按下还有拖动接口
/// </summary>
public class DraggableWindow : MonoBehaviour, IDragHandler,IPointerDownHandler
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
/// <summary>
/// 主要用于窗口的拖动、、应用鼠标按下还有拖动接口
/// </summary>
public class DraggableWindow : MonoBehaviour, IDragHandler,IPointerDownHandler
{
public RectTransform canvas;
private RectTransform imgRect;
Vector2 offset = new Vector2();
private RectTransform imgRect;
Vector2 offset = new Vector2();
private void Start()
{
imgRect = GetComponent<RectTransform>();
}
{
imgRect = GetComponent<RectTransform>();
}
public void OnPointerDown(PointerEventData eventData)
{
Vector2 mouseDown = eventData.position;
Vector2 mouseGuiPos = new Vector2();
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDown, eventData.enterEventCamera, out mouseGuiPos);
if (isRect) //如果在
{
//计算图片中心和鼠标点的差值
offset = imgRect.anchoredPosition - mouseGuiPos;
}
{
Vector2 mouseDown = eventData.position;
Vector2 mouseGuiPos = new Vector2();
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDown, eventData.enterEventCamera, out mouseGuiPos);
if (isRect) //如果在
{
//计算图片中心和鼠标点的差值
offset = imgRect.anchoredPosition - mouseGuiPos;
}
}
public void OnDrag(PointerEventData eventData)
{
Vector2 mouseDrag = eventData.position;
Vector2 UguiPos = new Vector2();
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDrag, eventData.pressEventCamera, out UguiPos);
if (isRect)
{
imgRect.anchoredPosition = offset + UguiPos;
}
}
public void OnDrag(PointerEventData eventData)
{
Vector2 mouseDrag = eventData.position;
Vector2 UguiPos = new Vector2();
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDrag, eventData.pressEventCamera, out UguiPos);
if (isRect)
{
imgRect.anchoredPosition = offset + UguiPos;
}
}
}