using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DrawLine : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
MyLine = m_line.GetComponent<LineRenderer>();
MyLine.transform.position = Vector3.zero;
}
public GameObject m_line;
private LineRenderer MyLine;
private List<Vector3> zzypointV3 = new List<Vector3>();
public GameObject zzypoint1;
public GameObject zzypoint2;
// Update is called once per frame
void Update()
{
zzypointV3.Add(new Vector3(zzypoint1.transform.position.x, zzypoint1.transform.position.y, zzypoint1.transform.position.z));
zzypointV3.Add(new Vector3(zzypoint2.transform.position.x, zzypoint2.transform.position.y, zzypoint2.transform.position.z));
MyLine.enabled = true;
MyLine.positionCount = 2;
MyLine.SetPosition(0, new Vector3(zzypoint1.transform.position.x, zzypoint1.transform.position.y, zzypoint1.transform.position.z));
MyLine.SetPosition(1, new Vector3(zzypoint2.transform.position.x, zzypoint2.transform.position.y, zzypoint2.transform.position.z));
}
}