using UnityEditor;
public class Test
{
[InitializeOnLoadMethod]
static void InitializeOnLoadMethod()
{
EditorApplication.wantsToQuit -= Quit;
EditorApplication.wantsToQuit += Quit;
}
static bool Quit()
{
EditorUtility.DisplayDialog("我就是不让你关闭unity", "我就是不让你关闭unity", "呵呵");
return false; //return true表示可以关闭unity编辑器
}
}