主要使用的是UI中IPointerClickHandler接口 实现Image和Cube点击后改变颜色,但是互相不会影响
在Unity中创建我们的两个“主角”,层叠摆放
注意Cavas'的设置
创建UIImage脚本挂在到IImage上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIImage : MonoBehaviour, IPointerClickHandler
{
private Image _image;
int index = 0;
private void Start()
{
_image = GetComponent<Image>();
}
public void OnPointerClick(PointerEventData eventData)
{
ChangeColor();
}
void ChangeColor()
{
if (index == 0)
{
_image.co