Unity UI跟随3D物体

    //角色
    public GameObject m_Role;
    //血条
    public RectTransform m_RoleHP;
    public Canvas m_Canvas;
    //UI相机
    public Camera m_UICamera;
    //血条偏移量   血条在头上
    public Vector3 m_RoleOffset;
    // Update is called once per frame
    void Update()
    {
        switch (m_Canvas.renderMode)
        {
            case RenderMode.ScreenSpaceOverlay:
                ScreenSpaceOverlay();
                break;
            case RenderMode.ScreenSpaceCamera:
                ScreenSpaceCamera();
                break;
            default:
                break;
        }
    }
    public void ScreenSpaceOverlay()
    {
        Vector3 rolePos = Camera.main.WorldToScreenPoint(m_Role.transform.position);
        m_RoleHP.position = rolePos + m_RoleOffset;
    }
    public void ScreenSpaceCamera()
    {
        Vector2 rolePos = Camera.main.WorldToScreenPoint(m_Role.transform.position);
        Vector2 targetPos;
        if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_Canvas.transform as RectTransform, rolePos, m_UICamera, out targetPos))
        {
            m_RoleHP.anchoredPosition = targetPos;
        }
    }

场景测试链接:

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