using UnityEngine;
using System.Collections;
public class PlayerMove : MonoBehaviour
{
// Update is called once per frame
void Update () {
//按W键 前进
if (Input.GetKey(KeyCode.W))
{
transform.position += transform.forward * 1 * Time.deltaTime;
}
//按S键 后退
if (Input.GetKey(KeyCode.S))
{
下面的案例是实现宠物跟随的效果 下面的代码是角色移动的脚本using UnityEngine;using System.Collections;public class PlayerMove : MonoBehaviour { // Update is called once per frame void Update () { //按W键 前进