报错
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe
-out="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/tempStrip"
-x="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml"
-x="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml"
-x="D:/Program Files/Farm/Assets/XLua/Gen/link.xml"
-d="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed"
--include-unity-root-assembly="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll"
--include-unity-root-assembly="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll"
--include-unity-root-assembly="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp
--dotnetprofile=unityaot --use-editor-options
--include-directory="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed"
--rule-set=Conservative --editor-data-file="D:/Program Files/Farm/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json"
--platform=Android --enable-engine-module-stripping -
-engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
具体
Fatal error in Unity CIL Linker
Mono.Linker.MarkException: Error processing method: 'System.Boolean Mono.Unity.UnityTls::get_IsSupported()' in assembly: 'System.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve Mono.Security.Interface.MonoTlsProvider
�� Mono.Linker.BCL.EventTracingForWindows.IsEventSourceImplementation(TypeDefinition type, LinkContext context)
�� Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
�� Unity.Linker.Steps.Marking.BaseMarkStepExtension.MarkTypeAndMembers(TypeDefinition type, Boolean fields, Boolean methods, Boolean properties, Boolean events)
�� Unity.Linker.Steps.Marking.ClassLibraryMarking.DoAdditionalMethodProcessingForUnityTls(MethodDefinition method)
�� Unity.Linker.Steps.UnityMarkStep.DoAdditionalMethodProcessing(MethodDefinition method)
�� Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method)
�� Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method)
�� Mono.Linker.Steps.MarkStep.ProcessQueue()
--- �ڲ��쳣��ջ���ٵĽ�β ---
�� Mono.Linker.Steps.MarkStep.ProcessQueue()
�� Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
�� Mono.Linker.Steps.MarkStep.Process()
�� Mono.Linker.Steps.MarkStep.Process(LinkContext context)
�� Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
�� Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
�� Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
�� Mono.Linker.Pipeline.Process(LinkContext context)
�� Unity.Linker.UnityDriver.Run()
�� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
�� Unity.Linker.UnityDriver.RunDriver()
- 问题在于System.dll中的Xml部分转化为c++代码失败,c++未实现对应功能
解决办法:把项目中所有System.xml相关部分移除该用其他实现