语法:public bool hasChanged;
判断GameObject对象Transform组件的属性是否被修改过,注意。如果修改了一个和原来相同的值,返回依然为true,演示如下:
using UnityEngine;
class hasChangedTest
{
void Start()
{
if (transform.hasChanged)
{
print("The transform has changed.");
transform.hasChanged = false;
}
else
{
print("The transform has not changed.");
transform.pos
}
}
}