OpenCV For Unity 实现简单抠图

一、参考:

1、OpenCV For Unity 实现简单抠图

https://www.jianshu.com/p/3f1876c62b11

①总结:good:很好用,使用起来很是方便,下面是我进行代码修改后的内容,并且能够直接运行起来

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityEngine.UI;

using System;
using UnityEngine.Events;
using UnityEngine.Serialization;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UnityUtils;

using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils.Helper;

using OpenCVForUnity.ImgcodecsModule;




/// <summary>
/// 功能:实现opencvForUnity的简单抠图
/// </summary>
public class My_test11_matting : MonoBehaviour
{

    public GameObject rawImage;

    // Use this for initialization
    void Start()
    {
        SampleMatting();

    }

    // Update is called once per frame
    void Update()
    {

    }


    void SampleMatting()
    {
        //把图片读进三通道的容器

        var src = Imgcodecs.imread(Application.streamingAssetsPath + "/test11/timg.jpg", 1);

        // var mask  = Imgcodecs.imread(Application.streamingAssetsPath+"/testsf.jpg",0);

        //把尺寸设置为大小

        Imgproc.resize(src, src, new Size(500, 500));

        //建立一个四通道的容器

        var dst = new Mat(src.cols(), src.rows(), CvType.CV_8UC4);

        //转换色彩空间

        Imgproc.cvtColor(src, dst, Imgproc.COLOR_BGR2RGBA);



        for (int i = 0; i < dst.cols(); i++)

        {

            for (int j = 0; j < dst.rows(); j++)

            {

                //这个105是阈值,你可以自己定义来试试效果

                if (dst.get(j, i)[0] > 105)

                {

                    dst.put(j, i, 255, 255, 255, 0);

                }

            }

        }



        var tex = new Texture2D(dst.cols(), dst.rows(), TextureFormat.RGBA32, false);

        Utils.matToTexture2D(dst, tex);

        rawImage.GetComponent<RawImage>().texture = tex;

       // var raw = this.GetComponentInChildren();

        //  raw.texture = tex;

        //raw.SetNativeSize();        
    }

}

Works with Unity Cloud Build iOS & Android support Windows10 UWP support WebGL support Win & Mac & Linux Standalone support Preview support in the Editor OpenCV for Unity is an Assets Plugin for using OpenCV 3.4.2 from within Unity. Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference | Support Modules Features: - Since this package is a clone of OpenCV Java, you are able to use the same API as OpenCV Java 3.4.2 (link). - You can image processing in real-time by using the WebCamTexture capabilities of Unity. (real-time face detection works smoothly on iPhone 5) - Provides a method to interconversion of Unity's Texture2D and OpenCV's Mat. - IDisposable is implemented in many classes.You can manage the resources with the “using” statement. - Examples of integration with other publisher assets are available.(e.g. PlayMaker, NatCam, NatCorder) ExampleCode using OpenCV for Unity is available. MarkerBased AR Example MarkerLess AR Example FaceTracker Example FaceSwapper Example FaceMask Example RealTime FaceRecognition Example GoogleVR with OpenCV for Unity Example Kinect with OpenCV for Unity Example AVPro with OpenCV for Unity Example HoloLens with OpenCV for Unity Example PlayMakerActions for OpenCVforUnity NatCam with OpenCVForUnity Example NatCorder with OpenCVForUnity Example OpenCV for Unity uses OpenCV under 3-clause BSD License; see Third-Party Notices.txt file in package for details. System Requirements Build Win Standalone & Preview Editor : Windows 7 or later Build Mac Standalone & Preview Editor : OSX 10.9 or later
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