计算出两个坦克之间的距离,并计算与相机的Size之间的比例
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowTarget : MonoBehaviour {
public Transform player1;
public Transform player2;//6.1)1为两个坦克进行申明
private Vector3 offset;//6.1)2申明摄像机的偏移
private Camera camera;//6.2)3申明变量
void Start () {
offset = transform.position - (player1.position + player2.position) / 2;
//6.1)3让摄像机和两个坦克的中心保持一个稳定的偏移
camera = this.GetComponent<Camera>();//6.2)4防止场景中代码无法识别相机
}
void Update () {
transform.position = (player1.position + player2.position) / 2 + offset;
//6.1)4在此保持一个相对的偏移
float distance = Vector3.Distance(player1.position, player2.position);//6.2)1
float size = distance * 0.81f;//6.2)2保持场景的比例大小
camera.orthographicSize = size;//6.2)5因为在场景中是正交相机
//这样可以随着两个坦克之间的距离变大而相对变大场景的十页面积
}
}