制作break节点:
UFUNCTION(BlueprintPure,Category="SlotBlueprint",meta = (NativeBreakFunc))
void BreakSomething(const FRandomStream &MyRender,bool isv);
Enum:
//蓝图配置的方法
UPROPERTY(EditDefaultsOnly,Category=KWorld)
TEnumAsByte<MyCharacterType::Type> CustomA;
//AdvancedDisplay 可选择性隐藏标签
UPROPERTY(EditDefaultsOnly,Category=KWorld,AdvancedDisplay)
TEnumAsByte<MyCharacterType::Type> CustomB;