代码
public class homework : MonoBehaviour
{
public GameObject GOGO;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
GameObject go2 = Instantiate(GOGO);
Vector3 position = new Vector3(6f, 6f, 6f);
go2.gameObject.AddComponent<Rigidbody>();
}
}
}