unity 将立方体作为子弹发射

 在hierarchy面板创建一个球体,作为子弹,然后对其进行复制,对于复制体 将其作为Fireposition

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GunManager : MonoBehaviour
{
    private float maxYRotation = 120;
    private float minYRotation = 0;
    private float maxXRotation = 60;
    private float minXRotation = 0;

    private float shootTime = 1;
    private float shootTimer=0;

    private void Update()
    {
        shootTime += Time.deltaTime;
        if (shootTimer >= shootTime)
        {
            //可以攻击
        }
        float xPosPercent = Input.mousePosition.x / Screen.width;
        float yPosPercent = Input.mousePosition.y / Screen.height;

        float xAngle = -Mathf.Clamp(yPosPercent * maxXRotation, minXRotation,maxXRotation)+15;
        float yAngle = Mathf.Clamp(xPosPercent * maxXRotation, minYRotation, maxYRotation) - 60;

        transform.eulerAngles = new Vector3(xAngle, yAngle, 0);
    }
}

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