using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamerFollow : MonoBehaviour
{
public Transform Target;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void LateUpdate()
{
this.transform.position = Target.position + -Target.forward * 4 + Target.up * 7;
this.transform.LookAt(Target);
}
}